Beta Bug Reports / Feedback

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hanako
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Beta Bug Reports / Feedback

#1 Post by hanako » Fri May 04, 2012 12:16 am

Now that *most* game features and art should be present, moving discussion to a fresh new topic.

If you haven't updated to the latest beta with the title screen art, please do so!

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Muse
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#2 Post by Muse » Sat May 05, 2012 9:13 am

Love it so far!

I found a missing period in one of the class texts. It's for Falconry level 20:
"Luckily your royal falconer does most of the hard work for you"

There also seems to be an extra space if you toss the Duchess of Ursal into the dungeon, and taunt her
"Having fun here? Are the rats being good company? Because you're nev er leaving."

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hanako
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#3 Post by hanako » Sat May 05, 2012 4:28 pm

Newest beta now includes BONUS ARTWORK - if you've completed the game successfully at least once, a Bonus option will appear on the main menu.
There also seems to be an extra space
That's just italics being annoying and spacing funny. Missing punctuation now applied though. :)

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frederic09
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#4 Post by frederic09 » Sun May 06, 2012 12:09 pm

Here's my 1st feedback with the game.

It's incredibly hard. There are so much stuff happening, and i still havn't found all the relationship between the mood and the stats.

Story looks original, with all the family intrigues, and being the judge for some cases - well I find it funny.
Silence is more of the Unknown than the world could tell.

Ladymakaze
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#5 Post by Ladymakaze » Wed May 16, 2012 7:21 am

Found what I think might be a bug, here's how it works.

At High Meditation, you can unlock a special conversation with Julianna. Unfortunately, this special conversation can occur over and over again each time you see Julianna, and takes priority over any other conversations you might have with her.

As such, this will potentially cause you to miss out on recruiting Selene as a Lumen, since you'll never get to see that particular conversation.

Hope that helps!

manfromba
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Help with updating game

#6 Post by manfromba » Thu May 17, 2012 12:40 pm

I have LLtQ v 0.6.9 and whenever I try to update it to 0.7.4, I get the following error message:

I'm sorry, but an uncaught exception occurred.

While running game code:
AttributeError: 'NoneType' object has no attribute 'filename'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Program Files\Long Live The Queen\renpy\bootstrap.py", line 274, in bootstrap
File "C:\Program Files\Long Live The Queen\renpy\main.py", line 354, in main
File "C:\Program Files\Long Live The Queen\renpy\main.py", line 69, in run
File "C:\Program Files\Long Live The Queen\renpy\warp.py", line 101, in warp
AttributeError: 'NoneType' object has no attribute 'filename'

Windows-Vista-6.0.6002-SP2
Ren'Py 6.12.2.1531
Long Live The Queen 0.1

How can I keep updating my game?

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hanako
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#7 Post by hanako » Thu May 17, 2012 1:23 pm

We've been having some weird issues with Vista/7 and the modified updater we're trying to use in this particular game. For the moment, don't worry about it - the new versions are almost entirely ABOUT trying to fix the updater. (The only thing that's been added contentwise is a fix to one conversation with Julianna that could otherwise repeat indefinitely.)

Once we have things a bit more settled, if your updater is stuck we can send you a new full installer to replace your current copy of the game with.

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Spiky Caterpillar
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#8 Post by Spiky Caterpillar » Thu May 17, 2012 7:38 pm

Thanks for catching that one. There's a candidate fix for the looping conversation with Julianna in the newest beta (0.7.4).

manfromba
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#9 Post by manfromba » Thu May 17, 2012 11:33 pm

Many thanks! Great game!

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perch
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#10 Post by perch » Sat May 19, 2012 2:11 pm

I got this when I tried to update to the 0.7.4 beta from 0.6.9

I'm sorry, but an uncaught exception occurred.

While running game code:
AttributeError: 'NoneType' object has no attribute 'filename'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Program Files (x86)\Long Live The Queen\renpy\bootstrap.py", line 274, in bootstrap
File "C:\Program Files (x86)\Long Live The Queen\renpy\main.py", line 354, in main
File "C:\Program Files (x86)\Long Live The Queen\renpy\main.py", line 69, in run
File "C:\Program Files (x86)\Long Live The Queen\renpy\warp.py", line 101, in warp
AttributeError: 'NoneType' object has no attribute 'filename'

Windows-post2008Server-6.1.7601-SP1
Ren'Py 6.12.2.1531
Long Live The Queen 0.1

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hanako
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#11 Post by hanako » Sat May 19, 2012 2:17 pm

I've merged in the earlier post on this issue - We're messing with the updater and Vista/7 users will probably need to get a fresh installer download when we're finished.

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perch
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#12 Post by perch » Sat May 19, 2012 11:09 pm

Okay cool. I'll wait patiently. I can do that sort of thing. :shock:

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Riviera
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#13 Post by Riviera » Sun May 20, 2012 6:02 pm

(version 0.90)

When you test the musician for secret skills, she mentions she can "keep a set of dangers in the air."

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Bombermans
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#14 Post by Bombermans » Mon May 21, 2012 6:42 pm

My version is 0.9 Beta. I've made a really bizarre path. And at the ending, I see a thing that doesn't really match...

I did accept to battle the final boss, and my father died since I was not a Lumen. I did not die and I surrendered to Togami.

And then, at the ending, it says "After the Coronation, in a private ceremony with the High Prietess, Elodie was officially offered her mother's Lumen Crystal. That light and power would become part of her, a tradition that had been passed down for hundreds of years.

But I couldn't adquire the lumen crystal since my father used it! XD

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hanako
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#15 Post by hanako » Tue May 22, 2012 2:54 pm

The 'dangers' is intentional - they're doing Spy Speak there, the musician is indicating more than just juggling as being among her skillsets.
I see a thing that doesn't really match...
Read more closely! :)


But I couldn't adquire the lumen crystal since my father used it! XD

Your father did not use your mother's lumen crystal. He used his OWN lumen crystal! He had one all along. If you have a conversation with Julianna or Selene after he dies this may be made more clear.

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