Wolf Hall - Development Testing Thread

Male protagonist, in the Hall for bold and athletic boys.
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indiiea
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Re: Wolf Hall - Development Testing Thread

#541 Post by indiiea » Fri Oct 11, 2019 12:27 pm

Yes, I just got the same error with Potsdam! I couldn't ignore it or anything, but when I reloaded the game it seems it skipped ahead.

I'm sorry, but an uncaught exception occurred.

While loading the script.
File "game/000.rpy", line 21, in nopickles_elide_filename
NameError: global name 'orig_renpy_parser_elide_filename' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\bootstrap.py", line 309, in bootstrap
renpy.main.main()
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\main.py", line 331, in main
renpy.exports.load_module("_errorhandling")
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\exports.py", line 2196, in load_module
initcode = renpy.game.script.load_module(name)
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\script.py", line 287, in load_module
self.load_appropriate_file(".rpymc", ".rpym", dir, fn, initcode)
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\script.py", line 752, in load_appropriate_file
self.finish_load(stmts, initcode, filename=fn + source)
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\script.py", line 391, in finish_load
filename = renpy.parser.elide_filename(filename)
File "game/000.rpy", line 21, in nopickles_elide_filename
NameError: global name 'orig_renpy_parser_elide_filename' is not defined

God Of Cake
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Joined: Fri Oct 11, 2019 9:11 pm

Re: Wolf Hall - Development Testing Thread

#542 Post by God Of Cake » Fri Oct 11, 2019 11:58 pm

Hello! On exam six, I keep getting the below error if I get through without injuring the frog (giving them my glasses or avoiding them). This error happens when I'm getting congradulated shortly after arriving out of the test. Reloding /rollbacking causes the game to crash. I did find, however, that if I injured /killed the frog, and then 'reloaded game' after the crash, the game would progress smoothly. Same thing happens with Test 7 if the creature doesn't get injured- as long as I don't get 'full' marks though, I'm able to move on, when receiving merits instead of a total crash.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/week25.rpy", line 238, in script call
File "game/exam6.rpy", line 66, in script call
File "game/exam6.rpy", line 368, in script
File "game/trophies.rpy", line 39, in execute
File "game/trophies.rpy", line 39, in execute
File "game/trophies.rpy", line 40, in execute
File "game/trophies.rpy", line 43, in execute
File "game/trophies.rpy", line 45, in execute
File "game/trophies.rpy", line 48, in execute
KeyError: u'Star Student'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/week25.rpy", line 238, in script call
File "game/exam6.rpy", line 66, in script call
File "game/exam6.rpy", line 368, in script
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/ast.py", line 613, in execute
renpy.exports.say(who, what, interact=self.interact)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/exports.py", line 1142, in say
who(what, interact=interact)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/character.py", line 876, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/character.py", line 715, in do_display
**display_args)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/character.py", line 507, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 2495, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 2762, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 482, in visit_all
d.visit_all(callback)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 482, in visit_all
d.visit_all(callback)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 482, in visit_all
d.visit_all(callback)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/screen.py", line 399, in visit_all
callback(self)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 2762, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/screen.py", line 409, in per_interact
self.update()
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/screen.py", line 578, in update
self.screen.function(**self.scope)
File "game/trophies.rpy", line 39, in execute
File "game/trophies.rpy", line 39, in execute
File "game/trophies.rpy", line 40, in execute
File "game/trophies.rpy", line 43, in execute
File "game/trophies.rpy", line 45, in execute
File "game/trophies.rpy", line 48, in execute
File "<screen language>", line 48, in <module>
KeyError: u'Star Student'

Darwin-19.0.0-x86_64-i386-64bit
Ren'Py 6.99.12.2.2029+SPIKY

deathscoming
Posts: 9
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Re: Wolf Hall - Development Testing Thread

#543 Post by deathscoming » Sat Oct 12, 2019 10:21 am

When using seeking spark(The red and white combination spell) in exam 7, while the mothman are sleeping it bugs the game, causing the need for a rollback to before it happened, I personally think this is likely because the game is confused which direction it can take or maybe it is confused whether the mothman are things it can attack

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Wawawiwa
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Re: Wolf Hall - Development Testing Thread

#544 Post by Wawawiwa » Sat Oct 12, 2019 3:53 pm

Hello! I really hope I'm posting this in the right thread.
So there's this line in Damien's route, In-Game date: January 25th
During the date to the cinema that felt to me as if it had some grammar errors?
I might be wrong since english is not my first language -_-; So, y'know. Sorry if this is all some silly misunderstanding on my part.

I'll post a link to the screenshot rather than posting the image directly here because I don't want to spoil anything to anyone who still hasn't gotten this far in his route: https://66.media.tumblr.com/a6bab66929d ... 1_1280.png

"didn't ask film what we wanted" could maybe be changed to "didn't ask which film we wanted" ?
or something along the lines of?

Hope this helps, in any case

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hanako
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Re: Wolf Hall - Development Testing Thread

#545 Post by hanako » Sat Oct 12, 2019 5:54 pm

Thanks, you're right, looks like my tired brain flipped a couple words there :)

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hanako
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Re: Wolf Hall - Development Testing Thread

#546 Post by hanako » Sat Oct 12, 2019 10:46 pm

0.6.69 (bug fixes only)

* New Pastel uniform sprite backgrounds in.
* Cleaned up a bunch of translucent pixels in the Pastel uniform sprite BGs.
* A bunch of flag scrubbers in.
* exam7_result save warning fixed.
* Crash displaying Star Student trophy fixed.
* Angela points now loadable.
* Better debugging for network errors; they'll now find their way into
unroller.post_data_exception.
* No longer crash when a Mothman is Afraid.
* Falling down the hole in exam7 now goes to the default self-destruction
scene.
* Initialize variables used when bribing the frog, silencing a save warning.
* 'film what we wanted' -> 'what film we wanted' on Jan 25.
* QueuedDerp scrubber in.
* Started bringing Seeker Sting in, but it's not done yet.
* Better exception when name resolution fails.

Just covering a couple of crashes quickly. That spell isn't finished yet afaik. (The Pastel sprite adjustment is fixing an error with her earrings that hopefully no one noticed in the first place.)

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hanako
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Re: Wolf Hall - Development Testing Thread

#547 Post by hanako » Mon Oct 21, 2019 8:38 pm

0.6.73 Plot Update

* New scenes through March 21st
* Dungeon console 'Continue' button replaced with a 'Dismiss' button that
should actually make the console go away.
[This is a change to make a difference between 'just close the console'
and 'show the next page or close if we were on the last page', since the
current Continue/Next was unclear]
* Foresight redesigned; it now looks at the level timers instead of the
unit's potential actions. This means that it will no longer falsely
report that the monster is planning to do something it won't try to do
because it knows it can't. It also means that some foresight output may
be wrong. We try to guess placeholders to report, but we may be wrong.
Foresight now scans all visible cells, and the niche and bigcell directly
behind the player.
* Seeker Sting improvements. Now does 3-7 Magic/Red/White damage.
* Seeker Sting metabolism now correctly aligned to turn boundaries, to prevent
it from moving and attacking in the same turn.
* Now report attacks to everything that can see the Seeker Sting.
* Seeker Stings no longer double their move for their first turn.
* Seeker Stings should now actually seek a new target if the one they were
going to attack is dead.
* Seeker Stings should now disappear when they've damaged their target.
* Ground Spell should now change a Seeker Sting's target to the floor (or
lava/bridge/dummyspawner) it's over.
* Organized a bunch of stuff in events.py so it's a little cleaner.
* Monster AI function naming cleaned up - Plan* functions decide what
a monster will do this turn (and set appropriate timers), Try* functions
try to do something at the exact time they're called.
* Now initialize exam7_result.
* No longer crash when the Loveland Frog is Afraid.
* Level.FindTimers() debugging function added.
* Level repr made more useful.
* Anti-Magic Fields no longer physical, so won't burn in lava or be affected
by other things that act on physical objects.
* Force Push now gives immobility conditions (stuck/sealed) precedence over
checking to see if an object is movable at all.
* Force Push now calls Reaction_Push_QueueMovements, same as Push does. So
it should start Spheres rolling instead of just throwing them around.
* QueuedWait no longer triggers save warnings.
* Lava no longer burns non-physical units.
* Force Pushing a Boulder no longer crashes.
* Force Pushing a sphere in a niche sideways now correctly shoves it into
the bigcell niche instead of having it slam up against the pillar.
* Stab at updating Force Push's damage code again.
* day advances from cafeteria-night will no longer go to the light bedroom.


A lot of stuff happens in various character routes during this update. Sorry it took so long to get out, but certain events have ridiculous numbers of variations I was trying to test...

PLEASE comment on the events that happen during this week. Most of it will need to be spoilered. Particularly comments on pacing are welcome!

Airy_sama
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Re: Wolf Hall - Development Testing Thread

#548 Post by Airy_sama » Tue Oct 22, 2019 7:47 am

So alright I've completed the paths I currently have saves for up to the current end point so I'll try, and give some feedback although I'll admit I'm not the best. Either way good job with the updates overall! Also tiny spoiler Is the play meant to be a reference to little shop of horrors? As that's all I got from it.

Main paths
Barbra A logical follow up to the drama of the fire. I liked learning about the dog although at first I was afraid that the dog she was talking about was one she had lost.
Damien I mean I can't say I'm surprised as I did William's path first... I feel bad there isn't a way to even vaguely manage to stand up for yourself in any of the versions of this scene, but it's logical if very uncomfortable. My only issue is listed in the William path.
William I like the call back to how you convinced him to treat you. However I do think regardless with how much the protagonist is able to get out anyone should be able to figure out Damien is lying.
Ellen I liked the continued intrigue surrounding Musette. Although I'll admit this is starting to feel like more of a 'friendship route' for Musette featuring Ellen than it does her path.
Minnie I'm mostly curious if that's actually a real side path for Pastel, or if it's similar to a thing in another visual novel (which I wont name here so I don't accidentally spoil someone if ya really wanna know I'll put it as the last spoiler tagged thing at the bottom) in which your basically picking between 'bad end', and 'good ending'. Beyond that I mostly feel bad for Pastel. Knowing that the anti science thing has a reason is neat. I'll look into the going with Pastel stuff tomorrow.

Side paths I don't remember how advertised these are so I'll even spoiler the names in case anyone wants to avoid as much info about them as they can.
Raven. I'm glad there is more to her mini path honestly even if it adds less I think to it than what the other side path I have unlocked got even though I completely understand why.
Angela. figuring out how to placate her ego is interesting. I'm also glad the anti-William has calmed down from earlier in the route. The only thing I have to add about the confrontation is I found it pretty funny. I don't know if that's the intent in this path, but I did.
As for the others I unfortunately due to juggling between computers lost my save for Logan, and can't for the life of me figure out how to get any of the others.

And finally a logical question is there anything special for not going on any of the paths? I can't remember if Horse hall had something so I was curious if I should even bother with that run.

The visual novel I was talking about was Katawa shojou on one of the characters paths you had the option of 'comforting' (It has toggleable adult scenes so that's all I'll say) the path persons best friend, and even though the person in question doesn't find out you are given a worse ending.

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hanako
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Re: Wolf Hall - Development Testing Thread

#549 Post by hanako » Tue Oct 22, 2019 10:16 am

There is no special bonus for being on no-route, though I try to make sure that at least a few scenes happen anyway so you aren't just getting nothing all semester. And if you don't pick anyone at Christmas, you SHOULD still have the option to switch into Luke's side route by accepting his invitation to go into the dungeon together in January (though the flags weren't always working right for that earlier, but it should work now).

The other side route which is currently available is Corrinna and that option is extremely hard to reach. To get to her, you must: Become president, but DON'T spend all your money - you need at least $10 for the second semester. Talk to the librarian about books at Thanksgiving so that you can choose to found a Book Club in January. Join the Poetry Club. You should then be able to invite the members of the poetry club to join your book club, so Corrinna will come to the meetings. Buy her a Valentine, then thank her for joining the book club. After that you should be able to invite her to sit with you at the Spring Play.

Suki and Manuel are not yet written and expected to be added in a later pass.

surreal_chameleon
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Re: Wolf Hall - Development Testing Thread

#550 Post by surreal_chameleon » Wed Oct 23, 2019 7:23 am

Okay, time to wave the white flag. How do I get to see these fabled Angela scenes that I keep reading about? I've come to the conclusion that the odd scene with her getting a book is just a hint that the librarian can order books. What am I missing?

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hanako
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Re: Wolf Hall - Development Testing Thread

#551 Post by hanako » Wed Oct 23, 2019 9:57 am

Angela's side route is an offshoot of WIlliam's, just as Pastel's is an offshoot of Minnie's.

If you try to enter a romance with William, but he ends up publicly turning you down on Valentine's Day, Angela takes an interest and will approach you later, and how you respond to that determines whether you stay on the WIlliam route or switch to Angela.

Airy_sama
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Re: Wolf Hall - Development Testing Thread

#552 Post by Airy_sama » Wed Oct 23, 2019 8:33 pm

Alright I've seen two more of the side paths to current end Luke: Adorable is my only real comment with him. Pastel: Interested to see what comes of it at the very least even though I feel like a monster for choosing that route.

However I can't get the last one it is beyond me. So I humbly beg I must know is it random? I can't figure out how to win with money left over. I admit if this was the full release, and it had the console I'd likely just cheat at this point as I am not the brightest knife in the drawer as the election in horse hall was equally as difficult for me to comprehend. As honestly I just kinda wanna know more about her, but I understand if you don't wanna reveal more about that. As if all else fails I can just do the thing I described after the game comes out since I think you mentioned this having a console after release. A feature I really liked about horse hall since it was fun sometimes to just max your magic stats, and see what combinations can solve the dungeon.

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hanako
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Re: Wolf Hall - Development Testing Thread

#553 Post by hanako » Wed Oct 23, 2019 8:57 pm

It should be possible to win the election with William's support, paper badges, custom cupcakes, and a good choice of nickname. There are several other ways to make the numbers work, but this is the most straightforward one to explain. If you do it that way you can skip buying posters or non-custom cupcakes, so if you didn't spend anything in the game before getting the election advance you should still have some money left. (I did test this but it was a while ago.)

On the other hand you might consider it way too much work at this point since the amount of development you can get with her right now is still very little considering all the hoops you have to jump through!

Airy_sama
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Re: Wolf Hall - Development Testing Thread

#554 Post by Airy_sama » Thu Oct 24, 2019 3:03 am

While it is a lot of work having just gone through it I consider it to be worth the effort. It's also the first time I've seen the Book club events, and I must say I am now more interested in microbots than I was before. Beyond that the commentary on the books are all interesting, and I'm glad to have gotten to hear all the views on the books. Onto business with Corrinna's path as I said I consider it worth the effort so I do like it. I do feel that the way to found the book club might be a bit too hidden for folks not using a walkthrough, or trying everything though. Beyond that similarly to Luke I don't have many exact things to say about it, but it is nice. Doing all the currently implemented paths to spring break makes me all the more excited for what's coming after spring break.

deathscoming
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Re: Wolf Hall - Development Testing Thread

#555 Post by deathscoming » Thu Oct 24, 2019 2:37 pm

Okay, I need to ask, is there a way to prevent Damien and Ellen getting back together without romancing either of them? I am not sure what I am missing

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