a little lily princess

Newly arrived from India, Sara Crewe must make friends at a British boarding school. A light-yuri simulation game based on the classic novel.
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FantasyFan
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Re: a little lily princess

#31 Post by FantasyFan » Tue Jan 26, 2016 5:35 pm

Yay!

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hanako
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Re: a little lily princess

#32 Post by hanako » Sat Jan 30, 2016 7:52 am

Image

ELODIE NO

... wait, wrong princess.

(Three routes scripted.)

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Re: a little lily princess

#33 Post by FantasyFan » Sat Jan 30, 2016 4:03 pm

LOL!

katicflis
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Re: a little lily princess

#34 Post by katicflis » Sun Jan 31, 2016 12:40 am

Is there an expected release date for this?

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hanako
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Re: a little lily princess

#35 Post by hanako » Sun Jan 31, 2016 3:06 am

Not a clear one because it depends on the speed of the artists. However, since I have to travel around and go to GDC for the Black Closet thing and will therefore be kind of distracted in March, I'm guessing probably not until April.

All the routes should be scripted and ready for private testing next month but the art won't be finished for a while.

M_Keith
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Re: a little lily princess

#36 Post by M_Keith » Tue Feb 02, 2016 7:23 pm

After Long live the Queen I'm never trusting chocolates in any video-game again.

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hanako
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Re: a little lily princess

#37 Post by hanako » Tue Feb 02, 2016 7:29 pm

They're Lavinia's, she might have set them under a hanging anvil as bait...

M_Keith
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Re: a little lily princess

#38 Post by M_Keith » Tue Feb 02, 2016 7:38 pm

hanako wrote:They're Lavinia's, she might have set them under a hanging anvil as bait...
Well someone has been watching too much road runner. XD

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hanako
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Re: a little lily princess

#39 Post by hanako » Thu Feb 04, 2016 11:42 pm

Current progress on the display of the stat-raising activities:

(edit - removed because I've made some adjustments but haven't uploaded them yet)

Those little pixel icons are something I picked up early in development as placeholders. They are available for use in commercial games, so I don't have to change them. Of course, they are pixel art, so they don't necessarily go all that well with the rest of the display. On the other hand, they're simple icons that only appear during the stat-raising section, they don't really matter, and any replacements aren't guaranteed to look better or be more understandable...

Opinions?

(May want to click on it to see at fullsize, the forum is shrinking it slightly and making them look fuzzier. That screenshot, if you look closely, also demonstrates why there are icons. 'Double all [RunningMan]' does NOT mean 'Double your current Vigour score', it means, 'double the number of RunningMan icons'. )

jcdenton
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Re: a little lily princess

#40 Post by jcdenton » Fri Feb 05, 2016 12:32 am

I think most of them look pretty good and clearly communicate the stat, but the running man seems to stick out a bit, might be the aura around the figure. Overall though they don't clash with the interface. The chibi Sara is awesomely adorable :D

ThePokeGirl
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Re: a little lily princess

#41 Post by ThePokeGirl » Fri Feb 05, 2016 2:34 am

The icons sort of remind me of Littlewitch Romanesque. :lol:

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Mir
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Re: a little lily princess

#42 Post by Mir » Fri Feb 05, 2016 4:43 am

Took me a minute to determine which stat a couple of them corresponded to (though that might not be an issue in-game, depending), but as far as the pixel art artistically clashing with the rest? Not really, no. I wouldn't have even thought twice about it if the question hadn't been asked, actually. XD

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Ren
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Re: a little lily princess

#43 Post by Ren » Fri Feb 05, 2016 9:05 am

I think the only one that clashes for me is the running man - it's not the pixellated style, though, it's the surrounding colour. Your UI is all shades of purple and warm greys, and most of the other icons have colours that don't clash (pinks, light blues, pastelly greens) but that one has such a distinctive green that it really sticks out for me. If you can change hue at all, I'd go for a red-purple or something of the sort.
It might be personal taste, but I would also consider making the centre box's opacity higher, too - I think the icons would look better on a solid background, rather than with the underlying motif visible.
Image

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hanako
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Re: a little lily princess

#44 Post by hanako » Fri Feb 05, 2016 12:12 pm

I think I'll try messing around with a few of the icons (the one in act 2 for pain is probably the hardest to make sense of) and then leave them until after the first testers have a chance to play and see what they think.

(No, not yet. But soon.)

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Re: a little lily princess

#45 Post by FantasyFan » Sat Feb 06, 2016 4:15 pm

I don't really have an opinion on the little icons, but the overall stat page is SO ADORABLE.

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