Game Development Resources
Re: Game Development Resources
Really too big a question for here I think. I'd suggest visiting a larger indie games community and talking with different people about their work styles.
Re: Game Development Resources
20 seems like far too many. If you just want to bounce ideas around, you could of course just ask people their opinions. Your ability to be a one person developer will depend on your skills in art, sound and programming, the latter skill being by far the most important. The other two can be contracted out to people on places like tigsource and deviantart.cectort wrote:Don't know if this is the right thread to ask but are there limitations to being a one-person developer? I mean like being able to bounce ideas off someone. Or should I start one man with the aim of growing in the future to maybe a modest 20 people?
Don't expect it to get it done in five minutes.
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Re: Game Development Resources
Has anyone ever used TyranoBuilder? I got it as part of a Humble Bindle, but never actually cracked it open to test it.
So, I suppose, NEW BOOBS are a strong draw, but over time, better story wins out. -Hanako