Game Development Resources

So, you want to be a game maker? It might be easier than you think! Come here and see...
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Re: Game Development Resources

#46 Post by hanako » Sat Sep 09, 2017 9:45 pm

Really too big a question for here I think. I'd suggest visiting a larger indie games community and talking with different people about their work styles.

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Re: Game Development Resources

#47 Post by Yuki » Wed Sep 13, 2017 12:29 pm

cectort wrote:Don't know if this is the right thread to ask but are there limitations to being a one-person developer? I mean like being able to bounce ideas off someone. Or should I start one man with the aim of growing in the future to maybe a modest 20 people?
20 seems like far too many. If you just want to bounce ideas around, you could of course just ask people their opinions. Your ability to be a one person developer will depend on your skills in art, sound and programming, the latter skill being by far the most important. The other two can be contracted out to people on places like tigsource and deviantart.

Don't expect it to get it done in five minutes.

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Re: Game Development Resources

#48 Post by Bloody Vikings » Tue Nov 07, 2017 3:51 am

Has anyone ever used TyranoBuilder? I got it as part of a Humble Bindle, but never actually cracked it open to test it.
So, I suppose, NEW BOOBS are a strong draw, but over time, better story wins out. -Hanako

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