Game Development Resources

So, you want to be a game maker? It might be easier than you think! Come here and see...
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#31 Post by k24601 » Sat Jul 24, 2010 12:59 pm

If anybody here besides me enjoys interactive fiction, it's also possible to make games with programs like Adrift.

If you can understand such things better than me though, you might want to look into coding for Frotz or TADS since TADS can work with html and stuff (but even TADS seems to have a steep learning curve/difficult to understand for me)

There's been one kinda ren'ai thing made - The PK Girl
(well there's been other romance games in interactive fiction...not many but a few... but this has anime style art with it so it counts right?)
Gargoyle for really picky people who don't want to download a bunch of interpreters. :roll:

And here's some links for The PK Girl

And something kinda unrelated but I think everybody needs to see.

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#32 Post by undomiel1980 » Tue Sep 14, 2010 7:31 am

Hi! I asked earlier, but, I didn't get an answer yet.

I looked at the Renpy tutorial and it seems that it's possible to incorporate simple stats with Renpy... but, the tutorial wasn't too clear on how to do it. I'm talking about how Cute Knight and Spirited Heart had those stats that you had to take classes for in the game. Please let me know and point me in the right directon!

Thanks! :)

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#33 Post by hanako » Tue Sep 14, 2010 6:56 pm

Specific RenPy questions are probably better asked at the RenPy forums! There are a few people here who use the tool but far more there. :)

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latest links to game-making tools

#34 Post by hanako » Tue Sep 21, 2010 9:40 pm

IG Maker - for making action/arcade games, like platformers, shooters, and some kinds of RPGs. Makes Windows games but you can also export games into Xbox or Flash format. Free demo (HUGE FILE) but you have to buy the program afterwards, and it's a bit pricey. ($60)

RPG Maker XP The program used in a lot of the popular console RPGs lately! Free demo, full costs $30.

RPG Maker VX The latest version of RPG Maker with new tools to make it even easier to get started with your game and not having to muck around as much with script. Free demo, full costs $60.

GM4Mac - One of the few game-creation tools that will work on Mac computers. Highly flexible, from really simple games with no coding required to... well, anything you can think of, once you learn the programming language. Free 10-hour trial, full costs $25

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#35 Post by wonderlander544 » Mon Sep 27, 2010 3:55 pm

I made a game with RPGXP. :D

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#36 Post by r3naki » Sat Oct 09, 2010 1:31 am

I cant w8 to try one of these programs and create one game like date warp hah

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#37 Post by r3naki » Sat Oct 09, 2010 1:57 am

I cant understant how i can put music pics and dialog :(

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#38 Post by Makiko » Sun Jul 15, 2012 10:25 pm

I'm really sorry if this has been asked before. I tried looking around a little and I don't think I saw an answer. But what program did you use to make your games, Hanako? I'd assumed you used RenPy.

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#39 Post by hanako » Sun Jul 15, 2012 11:57 pm

Depends on the game - some are RenPy, some are Game Maker, some are a weird custom engine hybrid that Spiky built.

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#40 Post by ciera800o » Sun Dec 09, 2012 11:31 pm

what is a good program for making games like magical diary ((stats, weekly planners ect. i think renpy might work but is there anything more effective than that?

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Re: Game Development Resources

#41 Post by FeistyGreenSnake » Fri Sep 13, 2013 2:26 pm

I've gotten the hang of using the scripting on RenPy, I think; I've been trying it out for a few days now. But I was wondering, if it's okay to ask, how do you normally make your characters? Do you use a program or draw them from scratch and upload using a scanner? I'm fairly all right at drawing, but I don't own a scanner and thought there might be some other way...
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Re: Game Development Resources

#42 Post by Ariel Schnee » Sun Oct 27, 2013 5:15 pm

I prefer using VX Ace instead now.

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Re: Game Development Resources

#43 Post by Phaseus » Sun Jul 13, 2014 3:05 pm

Multimedia Fusion 2
I've used the latest version of Multimedia Fusion in my game design course at Connections Academy. It's a pretty decent engine, though limited in the use of programming. Instead of writing everything from scratch, there's an "Events" tab that allows the user to take predefined tags and use them to make the game do something. You'll end up with something like "When object 'Player' touches object 'Finish_Line', go to next screen."

+ Completely Custom Art
+ Easy to Understand Event Mechanics
= Not Limited to sprites
- Limited Events
- Limited Engine

RPG Maker (VX Ace)
I'd have to say my experiences with RPG Maker are much of the same, but the code given to the player is much more broad, and most combinations will handle better than with MMF. If you're looking to provide an arguably better 2D art style (meaning you make all the objects yourself), MMF will allow you to make completely custom models with proper collisions. RPG Maker is limited to sprites, which requires experience with handling them to get them to work well.

RPG Maker (VX Ace Variant)
+ Wide Event Selection
+ Moderately Large Engine
+ Less File Size Limit
= Limited Mostly to Sprite-work
= Requires Learning

BYOND (Build Your Own Net Dream)
BYOND is a horrible game engine.
Despite this, one of my favorite games is built upon it, using its own custom code variant of Lua. BYOND is an engine that features sprite art and an almost entirely custom engine. Its limits can be surpassed if you can understand code, but messing up can cause heavy lag and possible server crashes. Even though I don't recommend it for anyone here wanting to make a game, I CAN recommend a game called Space Station 13. It uses a quirky language called NTSL, or NanoTrasen Scripting Language

+ Heavily Open-Source
- Limited Graphic Design
- Games Fall Apart if You Fail at Code

Inform 7
Inform is a text-based engine that features a very interesting way to code. Instead of learning a new language, the developer types everything in English, using specific phrasing to cause things to happen. One can theoretically include pictures with your text RPG, but large games require a LOT of work.

Inform 7:
+ No coding knowledge required
+ Helps users understand how code works
+ Uses simple phrasing
= Limited to Text RPG's
- Graphics Limited to Images
- Sounds are Not Present (Unless one were to modify the engine)

For those that would like a picture of Inform's coding process: ... iscuss.png
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Re: Game Development Resources

#44 Post by KitCat » Fri Mar 03, 2017 8:48 pm

Rpg toolkit (3) is good if you´re wanna make CT likes games, it tiles at more opened that rpgmaker´s. If someone needs hint(s), there can.
There was cam even 4... but :( .

And at Renpy them talking at them begin at do 7 ... and let 6 only bug fix...
Edit: Are someone opinion rpg maker mv? other that it was little less i waiting... big rtp =O?
Edit2: After all: don´t let out plans of these thinks... youre need least red line think what you are do...

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Re: Game Development Resources

#45 Post by cectort » Sat Sep 09, 2017 10:35 am

Don't know if this is the right thread to ask but are there limitations to being a one-person developer? I mean like being able to bounce ideas off someone. Or should I start one man with the aim of growing in the future to maybe a modest 20 people?

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