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I have no shame.

Posted: Tue Oct 23, 2007 2:17 am
by cruelhazel
As soon as I heard Fatal Hearts was available, I bought it. Didn't even bother to do the demo first, you guys have never steered me wrong before.
Started playing, love it so far, breezed through the first puzzles, am thoroughly gripped by the plot.
But so help me, I can not get past the policeman puzzle to save my life. Hours later, I am still too ditzy to figure it out.
Not being able to advance in the plot is killing me. So I'm putting aside my pride and putting out the first desperate plea.

Can anyone help me out with the dual movement policeman puzzle? Feel free to PM the puzzle solution, too. I am failing hard here.


Re: I have no shame.

Posted: Tue Oct 23, 2007 8:15 am
by Jake
cruelhazel wrote: Can anyone help me out with the dual movement policeman puzzle? Feel free to PM the puzzle solution, too. I am failing hard here.
Working out the behaviour of the policeperson (for some reason, I got the impression it was a policewoman, I don't know why) helped me a lot here. I was expecting the traditional "aggressor moves two squares directly towards player for every square player moves; get them stuck on something" puzzle, but rather, as best as I can tell:
* If they see something (like, say, random suspicious girls skulking around in the bushes) they'll go directly to the last spot they saw you move to.
* If they don't find anything there, they'll return to the body
* It seemed to me that you have to hide horizontally behind two squares of bush to be considered 'out of sight'.

So the basic tactic is to hide behind something convenient, then appear on one side (the way you don't want to go) to lure them there while using the opportunity of them leaving their post to go back in the opposite direction (towards the exit, making sure you're out of sight 'til their back is turned) to get past gaps they'd normally see you while crossing. Just like with real policemen! ;-)
It's quite a tight escape, at least the route I took, so if you find yourself close to safety but still caught you're probably thinking along the right lines. It still took me three or four goes when playing it through a second time after buying the game...

(To be honest, while it took me more goes than I ought to feel comfortable admitting, it was this puzzle - right at the end of the demo - that sold me on the puzzle side of the game, really. Having [finally] finished it, it's quite nicely put together. ;-)

Posted: Wed Oct 24, 2007 2:40 am
by cruelhazel
I got it and I'm not even proud of myself. :-p
After racking my brains for hours on this, I went to dinner at my folks' place. I thought, hey, my dad's good at this stuff, I'll show it to him and he'll figure it out!
So, post-dinner, I describe how painfully frustrated I am with the puzzle. I bring up the game and demonstrate how the mechanics of the puzzle work...
...And proceed to finish the puzzle during my first demonstration.

And my parents laughed at me for a good 10 minutes.

Isn't that just typical?


Posted: Wed Oct 24, 2007 12:19 pm
by Jake
cruelhazel wrote:...And proceed to finish the puzzle during my first demonstration.
I did the same thing just last night with another puzzle a bit later on; I'd tried what I thought must be the solution too many times to count, tried it with variations, gone away, come back to it, given up... and just as I was writing a description of my problem up to ask for help, went back to the puzzle to get a decent description and passed it first try. ;-)

Posted: Wed Oct 24, 2007 12:53 pm
by hanako
I find that happens with programming too - by the time I can explain what the problem is I usually solve it. :)

Posted: Wed Oct 24, 2007 3:30 pm
by cruelhazel
Speaking of puzzles...
Have you considered giving a bypass code for some of the puzzles after the player has completed them? Specifically ones like the driving puzzle?
I love the replay value on these games, but the thought of trying to maneuver through that driving puzzle again makes me cringe.

Just a thought. :-D

Posted: Wed Oct 24, 2007 5:02 pm
by hanako
If you play through a puzzle that you've already solved, then when you click on the little circle-cross in the corner, a 'Skip Puzzle' option will come up. :) Because yes, I get tired of going through the same thing again, too. If you've already solved it, you don't need to solve it again.

Posted: Wed Oct 24, 2007 5:05 pm
by cruelhazel