Wolf Hall - Development Testing Thread

Male protagonist, in the Hall for bold and athletic boys.
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MegaZeroX
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Re: Wolf Hall - Development Testing Thread

#136 Post by MegaZeroX » Thu Mar 21, 2019 4:25 pm

Welp, that explains it, since I haven't yet done a playthrough where I haven't been on the student council.

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Oki
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Re: Wolf Hall - Development Testing Thread

#137 Post by Oki » Thu Mar 21, 2019 7:26 pm

I've been writing a major feedback post I'll post here later, but so far it's just nice to see some things. I've played probably 6 or 7 times so far and done a lot of different paths (it's my current' take a break from working' game) and checked things. Definitely still have many questions and thoughts but I suspect some things:

If Minnie and Jacob have to decide the people who might need to be closer, it makes sense that Barbara and Jacob might be the choices. I don't know how right I might be but I consider this might ultimately have something to do with Minnie both wanting to help Barbara but being shunned by her, to Minnie wanting Jacob to get closer to you because she views you both as her closest friends. Could be wrong there. Don't know the third option but wondering if it's gonna be Luke or maybe even Virginia? Not sure.

I have a sneaking suspicion there is an 'identity revealed' counter somewhere where if you do the riskiest options you'll get revealed somewhere in the next semester before end game, but that's just a 'theory'. (I'm purposefully NOT having my software engineer husband look at the game's code cause I want to be surprised and know nothing lol)

Question, at tea with Grabiner is it possible to get him to 'notice' you being too friendly with anyone except Damien? I have yet to get him to acknowledge anyone else, though I imagine this is because Damien is far more forward and trying to outright seduce you (even faster than the Horse Hall PC!)

Interested to see more. Have already hyped up my friends to play it, and one of them is a streamer so hopefully it will get decent views. As soon as you give me the okay to stream it I'd love to play it through with some people- it's a hell of a game and a major improvement on Horse Hall in so many subtle ways. Glad to have helped it come to life but as always, Hanako and Spiky are doing most of the amazing work! ;D
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hanako
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Re: Wolf Hall - Development Testing Thread

#138 Post by hanako » Thu Mar 21, 2019 8:07 pm

Currently Grabiner only has specific dialog on Thanksgiving regarding Damien. No other relationship can really get far enough to be worth special attention beyond the generic warning.

Runespoor
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Re: Wolf Hall - Development Testing Thread

#139 Post by Runespoor » Thu Mar 21, 2019 10:10 pm

I'm running into bugs after practicing in the dungeon on the first week-end (thus the massive amount of bug uploads I sent to Spiky Caterpillar, sorry about that...). I'm pretty sure it's something to do interacting with the dummy - maybe doing stuff without acknowledging the text or clicking "continue"? If I just go down in the dungeons, or if I just practice spells, I can save afterward. If I meet the training dummy, then I can run into an impossibility to save afterward.

Not sure if this was already signalled, sorry if someone already mentioned it... ^^;

Edit: and on the week-end before the first exam, getting to the dungeons automatically skips the practice - I go straight to "escaping the dungeon"! Red!lazy!PC is cursed. (or you explained already that it's normal in which case i missed it, because that's what i do. ._.)

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jellybi
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Re: Wolf Hall - Development Testing Thread

#140 Post by jellybi » Thu Mar 21, 2019 11:35 pm

I can't seem to make it to the end of a green-focused (+ green charm) playthrough without encountering a game-ending bug, so something may be amiss with the higher-level magics. I sent bug reports after encountering crashes on some otherwise fairly different playthrough attempts! On the second one, I was midway through my first attempt at a Minnie-focused playthrough and her storyline is very intriguing so far!

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Wakuseino
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Re: Wolf Hall - Development Testing Thread

#141 Post by Wakuseino » Fri Mar 22, 2019 9:12 am

I did my first playthrough of things a while ago, but... Forgot to throw in some of my notes here. Minnie is amazing and Ellen is amazing. Honestly, I'm kind of surprised at how attached I got to Minnie during my run. She ended up coming off as a bit manipulative back in the Grabiner route for Horse Hall, after all. In comparison...

Minnie wants to help everyone so much, she's so precious I can't not spend time with her. My lazy, scheming co-president protag is just constantly sighing about how the two people he's closest to (Minnie and Ellen), are chronic overworkers that need to be told when to take a break.

...I'm honestly kind of curious what determines the lazy profile, since one would think that doing the study club, running for president, and joining a secret society would mean that they're not that lazy, but... I honestly kind of love that. "Oh I just want to live a peaceful life where I don't need to do anything... What's that? You need me to do something? Siiiigh, sure I'll do it. I'm totally unwilling to do it, really! I'll get on it right away!"

I. I feel like a tsundere. It's wonderful.

As for the question of the pie... I'm a blue mage. Naturally, I teleported it.

Edit: Oh, one more thing! This is mostly just a... continuity error, I suppose? I guess it counts as that? Ellen complains about how "if they said I had to use a spell, I would have!", but dungeon 3 clearly said "You must use magic to locate the path to the exit"

...I mean, it might not be incorrect, but...

manfromba
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Re: Wolf Hall - Development Testing Thread

#142 Post by manfromba » Fri Mar 22, 2019 12:35 pm

Wakuseino wrote:
Fri Mar 22, 2019 9:12 am
Edit: Oh, one more thing! This is mostly just a... continuity error, I suppose? I guess it counts as that? Ellen complains about how "if they said I had to use a spell, I would have!", but dungeon 3 clearly said "You must use magic to locate the path to the exit"
...I mean, it might not be incorrect, but...
I succeeded in that dungeon with high white magic, which allowed my character to have a vision of what I think was meant to be Ellen triggering the runes in the right order. So if Ellen went before the PC, it makes sense that the PC would receive such a warning.
Still, maybe the situation could be clarified.

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hanako
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Re: Wolf Hall - Development Testing Thread

#143 Post by hanako » Fri Mar 22, 2019 3:50 pm

Big post ! Here's a vague list of what we think the current status of all the spells is. Some things we know do not work.

Code: Select all

Red:

  Believed to work:
  
    Breeze
    Push
    Spark
    Slash
    Blast
    Crush  

  Partially working:
  
    Energise
    Flames
    Freeze
    Lightning
    Force Push

  Known broken:
  
    Shockwave

Blue:

  Believed to work:
  
    Light
    Silence
    Truesight
    Farsight
    Teleport Other
    Teleport Self
    Darkness

  Partially working:
  
    Disrupt
    Disperse
    Reflect
    Shield

  Known broken:
  
    Cloak

Green:

  Believed to work:
  
    Diagnosis
    Track Scent
    Heal
    Boost Strength
    Sicken
    Entangle
    Drain Life
    Thick Hide

  Partially working:
  
    Slow
    Blind
    Regenerate

  Known broken:
  
    Stagger

Black:

  Believed to work:
    
    Inspect
    Inscribe
    Trigger
    Detect Charm
    Open
    Shape Stone
    Dispel Object
    Dig

  Partially working:
  
    Seal
    Fracture

  Known broken:
  
    Enchant Object
    Diamond

White:

  Believed to work:
  
    Spirit Sense
    Empathy
    Communication
    Awareness
    Spirit Echoes
    Tap the Flow
    Find Spirits

  Partially working:
  
    Distraction
    Call
    Foresight
    Ward

  Known broken:
  
    Fear

Mixed:

  Believed to work:
  
    Telepyre
    Drain Magic
    Long Jump
    Transfer Charm
    Televoke
    Force Wall

  Partially working:
  
    Mindstorm
    Ground Spell
    Anti Magic Field
    Poison
    Sleep
    Sticky Feet
    Scramble Senses
    Drain Charm
    Sacrifice

  Known broken:
  
    Fire Trap
    Wrong Way
    Farspeak
    Seeker Sting
    Mind Wall


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waff1ez
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Re: Wolf Hall - Development Testing Thread

#144 Post by waff1ez » Fri Mar 22, 2019 4:07 pm

hanako wrote:
Fri Mar 22, 2019 3:50 pm
Big post ! Here's a vague list of what we think the current status of all the spells is. Some things we know do not work.
I've never had a game ending bug with it I don't think but I have gotten script errors when teleporting things around lol. That was on my Barbara dungeon run so I was going into the dungeons A LOT.

manfromba
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Re: Wolf Hall - Development Testing Thread

#145 Post by manfromba » Fri Mar 22, 2019 7:31 pm

hanako wrote:
Fri Mar 22, 2019 3:50 pm
Big post ! Here's a vague list of what we think the current status of all the spells is. Some things we know do not work.

Code: Select all

Red:

  Believed to work:
  
    Breeze
    Push
    Spark
    Slash
    Blast
    Crush  

  Partially working:
  
    Energise
    Flames
    Freeze
    Lightning
    Force Push

  Known broken:
  
    Shockwave

Blue:

  Believed to work:
  
    Light
    Silence
    Truesight
    Farsight
    Teleport Other
    Teleport Self
    Darkness

  Partially working:
  
    Disrupt
    Disperse
    Reflect
    Shield

  Known broken:
  
    Cloak

Green:

  Believed to work:
  
    Diagnosis
    Track Scent
    Heal
    Boost Strength
    Sicken
    Entangle
    Drain Life
    Thick Hide

  Partially working:
  
    Slow
    Blind
    Regenerate

  Known broken:
  
    Stagger

Black:

  Believed to work:
    
    Inspect
    Inscribe
    Trigger
    Detect Charm
    Open
    Shape Stone
    Dispel Object
    Dig

  Partially working:
  
    Seal
    Fracture

  Known broken:
  
    Enchant Object
    Diamond

White:

  Believed to work:
  
    Spirit Sense
    Empathy
    Communication
    Awareness
    Spirit Echoes
    Tap the Flow
    Find Spirits

  Partially working:
  
    Distraction
    Call
    Foresight
    Ward

  Known broken:
  
    Fear

Mixed:

  Believed to work:
  
    Telepyre
    Drain Magic
    Long Jump
    Transfer Charm
    Televoke
    Force Wall

  Partially working:
  
    Mindstorm
    Ground Spell
    Anti Magic Field
    Poison
    Sleep
    Sticky Feet
    Scramble Senses
    Drain Charm
    Sacrifice

  Known broken:
  
    Fire Trap
    Wrong Way
    Farspeak
    Seeker Sting
    Mind Wall

Is that a list of all spells in the game? Are more spells planned?

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hanako
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Re: Wolf Hall - Development Testing Thread

#146 Post by hanako » Fri Mar 22, 2019 7:47 pm

Isn't that enough? :lol:

That's what's currently planned, yes, unless I missed something when copying.

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cheshjabber
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Re: Wolf Hall - Development Testing Thread

#147 Post by cheshjabber » Fri Mar 22, 2019 10:41 pm

Can't wait to get the trophy that goes along with telling Grabiner you want to go home after failing the first exam!! :lol:
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Runespoor
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Re: Wolf Hall - Development Testing Thread

#148 Post by Runespoor » Sat Mar 23, 2019 1:21 am

A couple comments! Both Damien-focused, because I'm apparently that predictable (I hope to have comments about other things once I've replayed other focuses more, but in my defense Damien is a more knowable quantity than William, for instance, so it's easier to pick up things).

- When MC and Damien arrange a date, the day after the Dark Dance, Damien cuts the conversation short by saying he really has things to do, and goes to his room. MC then assumes that Damien must be studying and finds it odd. It is very odd, plot-hook like odd, and I think it would be fitting for a scheming MC at least to wonder if it’s there’s not something else going on (maybe a flirty MC could go “Huh. Didn’t think he’d run off on me just after arranging a date.” to emphasize the incongruity, and the current line is fine for a lazy MC, I think).

- After the date, I think it would be good if there was a mention of the fact that Damien is avoiding MC, independently of dialogue trees. The first time I played Damien’s route, I was surprised when at the end of the month, Damien says he’s been avoiding MC since the date; I had to look back to realize that was true, but it hadn’t registered. Similarly, when Grabiner asks about the relationship with Damien, MC can reply that they’ve broken up because Damien’s been avoiding him, but there’s been no mention in MC’s narration that it’s been bothering him, that he’s wondering if Damien’s avoiding him, or even no mention of the fact that it’s been a long time since he’s seen Damien. The insight in MC’s opinion on that earlier would be good, especially since MC could be overstating things a bit to Grabiner.

[Just a side note to gush about how I’m so interested and invested in all of these characters and storylines! I've just completed a Barbara-focused playthrough, and she completely won me over. I cannot wait until we know more about her and Minnie.]

[And another side note - I haven’t focused on Ellen yet, so Damien is the easiest route to play compare-and-contrast with, obviously, and I love it. I love how he’s adapting his approach - how in HH, he was all about playing the friendship card to get closer to MC ("can't a guy and a girl just be friends", presenting friendship as more precious than dating), and here, with a MC who’s more open to being seduced/dated, he’s playing the “I’m afraid I’m falling too fast” card. Always framing the relationship as something the PC is unlikely to be familiar with. I love the difference in the scene with the games, too - how in HH, Damien brought a traditional wizard game to a wildseed girl, and here, to a boy whom he knows is unfamiliar with non-wizarding culture (he knows because MC told him during their date), he brought the latest fashion in non-wizarding games; in both cases, facing them with something they don’t know and are unlikely to be immediately comfortable with. And the difference in reasons why PCs wouldn't want to be in a bedroom alone with Damien made me laugh!]

touchandgo
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Re: Wolf Hall - Development Testing Thread

#149 Post by touchandgo » Sat Mar 23, 2019 1:54 am

I'm absolutely stuck on the Abyss exam, and I really don't think I have the spells to get through it. I've specialised White/Green, which is what has screwed me over, I think. With Awareness, I can see where I would be able to blast the wall to get through, but I've got no blast spells and Boost Strength doesn't allow me to break the wall or attempt to jump over the holes. I can't work out what I need to do with the ritual room/how to interact with it? I've done Spirit Echoes, but all it shows me is the students who originally put it down and no info on what to do next. Some people mentioned they saw Ellen interacting with it? I don't see that, but I don't know if I'm using the wrong spell or if it's because I don't have a strong relationship with her. With Track Scent, I've tried following Grabiner, but it just takes me to one of the holes. All my spells seem to be person/spirit based, so there's nothing to really use it on, and all the pathways to get out seem to need object-based spells. At this point I've tried all the spells on the ritual/floor thing, but nothing has worked. Even the you've failed scene with Grabiner/Ellen didn't give me any clues. I wish Grabiner dropped some clues depending on the spells you had. I've even tried using boost strength (and after going back the week before) and push to knock myself across the abyss, hoping it would allow me to jump across or something.

These are the spells I have, am I screwed or am I just missing something?
Breeze
Light
Diagnosis
Track Scent
Inspection
Spirit Sense
Tap The Flow
Empathy
Heal
Communication
Spirit Echoes
Boost Strength
Sicken
Blind
Awareness
Slow
Stagger

ParrotWatcher
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Re: Wolf Hall - Development Testing Thread

#150 Post by ParrotWatcher » Sat Mar 23, 2019 7:52 am

touchandgo wrote:
Sat Mar 23, 2019 1:54 am
I've done Spirit Echoes, but all it shows me is the students who originally put it down and no info on what to do next. Some people mentioned they saw Ellen interacting with it?
It's never confirmed that the character seen with Spirit Echoes is Ellen, but it seems a reasonable assumption to make. And you don't need any other spells after that; just examine the floor.

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