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Re: Kickstarter + Early Demo

Posted: Wed Jan 30, 2019 8:10 pm
by Mouryou
The Wolf Hall demo is great and I love it so much! I'm really curious about these new "flirty" and "scheming" features. Are there more of them? Will they affect the future events or characters' attitudes towards MC? And what determines which one you get?
Being a linguistic student and a comic translator, I would also like to know whether you're interested in the game being translated into Russian :)

Re: Kickstarter + Early Demo

Posted: Thu Jan 31, 2019 1:06 am
by hanako
manfromba wrote:
Wed Jan 30, 2019 6:39 pm
What side romances are planned? Will there be a summary of the potential characters for Kickstarter backers?
The characters who are already confirmed for side romances are Luke, Manuel, Raven, and Suki.

The voted-on bonus options won't be up for vote until after the kickstarter finishes. First thing I'll want to get everyone who backed at the appropriate level set up with access to the alpha so they can play what there is of the game so far, as that might affect people's opinions on romances. Then I'll list the eligible characters and let everyone vote.

Re: Kickstarter + Early Demo

Posted: Thu Jan 31, 2019 1:18 am
by hanako
Mouryou wrote:
Wed Jan 30, 2019 8:10 pm
The Wolf Hall demo is great and I love it so much! I'm really curious about these new "flirty" and "scheming" features. Are there more of them? Will they affect the future events or characters' attitudes towards MC? And what determines which one you get?
The main personality 'types' for the protagonist are Flirty, Scheming, Sporty, and Lazy. Which one (or more if you tie) your character is marked as depends on your answers to questions - all the random chitchat with Grabiner, Donald, William, etc during the first week is tinkering with your base personality settings. Sometimes these settings will unlock new dialog options. More commonly, they change lines that the PC says in the middle of conversations. Many people will have seen that if their character has become Flirty, he does a little extra winky-winky at Ellen if he gets her name right (which makes her feel awkward).

It's not usually going to be a huge divergence because of personality type, it's more about shaping your playthrough style. But there certainly are times when events will go differently because of the kind of person you've made your PC into.
Being a linguistic student and a comic translator, I would also like to know whether you're interested in the game being translated into Russian :)
I don't mind people making fan translations but my branching is often pretty complicated and it can be tricky finding all the options - it's usually shorter or more straightforward games that people translate. Official translations, I can't do.

Re: Kickstarter + Early Demo

Posted: Thu Jan 31, 2019 1:07 pm
by Mouryou
Thanks for your answer, Hanako! :D

Re: Kickstarter + Early Demo

Posted: Thu Jan 31, 2019 6:39 pm
by KitCat
hanako wrote:
Thu Jan 31, 2019 1:18 am
Mouryou wrote:
Wed Jan 30, 2019 8:10 pm
The Wolf Hall demo is great and I love it so much! I'm really curious about these new "flirty" and "scheming" features. Are there more of them? Will they affect the future events or characters' attitudes towards MC? And what determines which one you get?
The main personality 'types' for the protagonist are Flirty, Scheming, Sporty, and Lazy. Which one (or more if you tie) your character is marked as depends on your answers to questions - all the random chitchat with Grabiner, Donald, William, etc during the first week is tinkering with your base personality settings. Sometimes these settings will unlock new dialog options. More commonly, they change lines that the PC says in the middle of conversations. Many people will have seen that if their character has become Flirty, he does a little extra winky-winky at Ellen if he gets her name right (which makes her feel awkward).

It's not usually going to be a huge divergence because of personality type, it's more about shaping your playthrough style. But there certainly are times when events will go differently because of the kind of person you've made your PC into.
Being a linguistic student and a comic translator, I would also like to know whether you're interested in the game being translated into Russian :)
I don't mind people making fan translations but my branching is often pretty complicated and it can be tricky finding all the options - it's usually shorter or more straightforward games that people translate. Official translations, I can't do.
What program used again of this? Isn´t random dialogies are somewhat difficult do, at same time others must "close"? But... Notepad/paint to picture helps... I talking HOW high prioitiy is plans at when make game(s)... even whatever program...

Re: Kickstarter + Early Demo

Posted: Thu Jan 31, 2019 6:54 pm
by Grishster
KitKat, "Magical Diary" and "Magical Diary: Wolf Hall" are created using Ren'Py. The Ren'Py engine has its own scripting language that is fun and easy to use. Experts with Ren'Py can also use the Python programming language for more complex stuff. Hope this helps.

Re: Kickstarter + Early Demo

Posted: Thu Jan 31, 2019 9:55 pm
by KitCat
Grishster wrote:
Thu Jan 31, 2019 6:54 pm
KitKat, "Magical Diary" and "Magical Diary: Wolf Hall" are created using Ren'Py. The Ren'Py engine has its own scripting language that is fun and easy to use. Experts with Ren'Py can also use the Python programming language for more complex stuff. Hope this helps.
Yeah. Ah, you also know it ...Are you also used/try it? By the it is KitCat not Kitkat...

Re: Kickstarter + Early Demo

Posted: Thu Jan 31, 2019 10:03 pm
by Grishster
Sorry about the name mistake, KitCat. Yes, I've played around with Ren'Py and their scripting language. They have a detailed tutorial included which is really helpful with the learning! :)

Re: Kickstarter + Early Demo

Posted: Fri Feb 01, 2019 2:45 pm
by KitCat
Grishster wrote:
Thu Jan 31, 2019 10:03 pm
Sorry about the name mistake, KitCat. Yes, I've played around with Ren'Py and their scripting language. They have a detailed tutorial included which is really helpful with the learning! :)
Sorry put to oftopic...
Back to topic...

How that KS going just now?

Re: Kickstarter + Early Demo

Posted: Sat Feb 02, 2019 7:33 pm
by MegaZeroX
Is the vote, when it happens, going to use something other than first-past-the-post? It seems like approval voting would be appropriate, particularly since we will (likely) have 2/5 options being taken.

Re: Kickstarter + Early Demo

Posted: Sat Feb 02, 2019 8:23 pm
by hanako
Don't know yet but you'll probably get to pick at least two options rather than only getting to vote for one.

Re: Kickstarter + Early Demo

Posted: Mon Feb 04, 2019 9:49 am
by KitCat
hanako wrote:
Sat Feb 02, 2019 8:23 pm
Don't know yet but you'll probably get to pick at least two options rather than only getting to vote for one.
But i know youre know it one day...

Re: Kickstarter + Early Demo

Posted: Mon Feb 04, 2019 11:21 pm
by Grishster
Great job to the community for now pledging over $25K to the Kickstarter for Wolf Hall! :D

This should now unlock the following stretch goal...

Bonus Post-Game Dungeon - We will add a randomly-generated dungeon mode accessible after the end of the game, so you can take your winning character and play through a new set of obstacles.

Re: Kickstarter + Early Demo

Posted: Tue Feb 05, 2019 12:10 am
by Bloody Vikings
THis should make for an interesting addition o the game, certainly.

Re: Kickstarter + Early Demo

Posted: Wed Feb 06, 2019 9:19 am
by cae
I just backed the kickstarter. I'm very excited for this game! Thank you Hanako!