Neko Hibiki wrote:If you're not going to put in an easy mode or cheats, then I am not going to buy it, games too hard.
As I said, we are still
actively doing difficulty balancing. The last few patches have already made several changes, but they're still in beta for now while the art gets finished. Handing out cheats at this point would be an
absolutely terrible thing to do because it would cover up problems rather than actually fixing them. There will, however, be cheats for Karma and Reputation
eventually because even if I don't give them away someone's going to figure it out, it's not that hard to do. Just not now.
Right now, I really want to focus on improving the core gameplay experience. So it's much more useful if you can talk about specific cases you have trouble with and particular things that are too hard.
There may or may not be an easier mode at some point, depending on whether I come up with a plan for one that is sensible and makes things easier without completely breaking gameplay. The custom campaign options will also function as a useful training mode, once they're available.
Darksilverhawk wrote:. Is there any kind of check in the game to ensure that, if you're already at <6 rep, the game won't give you one of the case variants where expulsion is the only answer? I don't think I've ever hit that situation, I'm just curious if you could get into an unwinnable situation.
Determining unwinnability mathematically is trickier than that. Say you have one of those expulsion cases, but instead of expelling the culprit you suspend them, and when they come back to school, immediately suspend them again? You can keep juggling someone for quite a while and stop the case from resolving, during which time you MIGHT manage to regain some reputation.
Actual answer - I'm not sure if there are checks for that or not. But it's not quite as straightforward as it seems.