Where Are The Cheats?
- Ariel Schnee
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Where Are The Cheats?
Where are the cheat codes and how do we use them in this game now?
Re: Where Are The?
What cheat codes?
What would they even do?
We could probably manufacture some manner of cheat to give bonus skill points to level up, but if you've played the game, there's sort of a big problem with cheating your way through the first few months - if you make your minions always succeed, how would you ever figure out who the traitor is?
What would they even do?
We could probably manufacture some manner of cheat to give bonus skill points to level up, but if you've played the game, there's sort of a big problem with cheating your way through the first few months - if you make your minions always succeed, how would you ever figure out who the traitor is?

- Ariel Schnee
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Re: Where Are The?
Well I was thinking codes to increase "Council Karma" and "School Reputation" so that I could adjust what they are and not have to worry about them hitting zero all time.hanako wrote:What cheat codes?
What would they even do?
We could probably manufacture some manner of cheat to give bonus skill points to level up, but if you've played the game, there's sort of a big problem with cheating your way through the first few months - if you make your minions always succeed, how would you ever figure out who the traitor is? :)
The extra training points code sounds good to now.
As for the traitor, they would deliberately mess up no matter how skilled they are... which would make it easy to tell who the traitor is as they would be the only one messing up that much on purpose.
Re: Where Are The?
This is incorrect. If you gave the traitor huge skills, they would not be able to fail.Neko Hibiki wrote: As for the traitor, they would deliberately mess up no matter how skilled they are... which would make it easy to tell who the traitor is as they would be the only one messing up that much on purpose.
If you gave every character 100s in all stats, you would have just made the game unwinnable, because there would be no way to find the traitor.
- Ariel Schnee
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Re: Where Are The?
Ah. Okay. I'd still like the "Council Karma" and "School Reputation" codes though.hanako wrote:This is incorrect. If you gave the traitor huge skills, they would not be able to fail.Neko Hibiki wrote: As for the traitor, they would deliberately mess up no matter how skilled they are... which would make it easy to tell who the traitor is as they would be the only one messing up that much on purpose.
If you gave every character 100s in all stats, you would have just made the game unwinnable, because there would be no way to find the traitor.
Re: Where Are The?
But... but... but... the best reputation/karma code is learning to solve the cases...
Ok, I'll shut up now.
I'll jump in with a possible suggestion then:
A code to show or even set loyalty (after choosing your queen)?
Ok, I'll shut up now.

I'll jump in with a possible suggestion then:
A code to show or even set loyalty (after choosing your queen)?
Re: Where Are The?
The loyalty can be seen on the minion cards, although it's pretty easy to overlook. When you click on a small card on the assignments screen, a bigger version of that card appears next to the card tray - where you get item descriptions and so on? For minions, it shows their loyalty and stress numbers.
Re: Where Are The?
Cheat codes I would want, if I wanted cheat codes:
- Get a free card from the supplies closet (variant: get a specific free card from the supplies closet).
- Set a minion's Stress to zero
- Set the traitor (since which story content you can get in a given playthrough is determined by who the traitor is, and startscumming isn't just boring, but tedious).
Re: Where Are The?
Wow. Just wow.Neko Hibiki wrote:Where are the cheat codes and how do we use them in this game now?
Re: Where Are The?
Bloody, bloody hell! Why have I never noticed this? Just a set loyalty cheat then...hanako wrote:The loyalty can be seen on the minion cards, although it's pretty easy to overlook. When you click on a small card on the assignments screen, a bigger version of that card appears next to the card tray - where you get item descriptions and so on? For minions, it shows their loyalty and stress numbers.
And now that I see it, too late for suggestions(?), but how about portraits that change according to loyalty/relationship? I want a crazy Vonne portrait on that card! Sorry, wrong thread for suggestions, but... damn, I've been missing (and also missing) this all the time I've played!
Re: Where Are The?
I'm actually considering adding a third difficulty level which prevents game-overs from running out of karma or rep.Neko Hibiki wrote: Ah. Okay. I'd still like the "Council Karma" and "School Reputation" codes though.
This would give you a less stressful game mode to practice in, while not (much) falsely inflating how well you're doing. You'd still see that your stats were low and still suffer the consequences of that.
Thoughts?
- Darksilverhawk
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Re: Where Are The?
Hmmm. On the one hand, having a game mode where you can fully feel out all the case types without consequences for failure would be AWESOME. I think it's easy in this game to fall into complacent strategies for the various case types based on what worked the first few times; taking risks and approaching things differently to find a better way through a case is often a calculated risk you don't have any real incentive to take. After all, what if I get a bunch of really tough cases and need that karma later?hanako wrote:
I'm actually considering adding a third difficulty level which prevents game-overs from running out of karma or rep.
This would give you a less stressful game mode to practice in, while not (much) falsely inflating how well you're doing. You'd still see that your stats were low and still suffer the consequences of that.
Thoughts?
On the other hand, that risk is important as you're learning to play. If you can't fail, there's no real reason for me as a player to make those difficult choices and learn how to investigate the cases. If there's no risk of losing due to karma loss, I'd be more likely to just try to brute force through everything rather than actually investigate. Maybe have it as an unlockable for some reasonably high-level task? Not just clearing the game, but maybe it could be a "easy play" mode unlocked by completing the CG gallery or half the checklist or something- something where the player has already proven they can play the game well, and as such is rewarded with an extra tool to play with.
(As an aside, a way to set the traitor would also be awesome.)
Re: Where Are The Cheats?
Yeah, there will probably be a "set the traitor" mode unlockable after winning the game - eventually.
The other thing I'm not sure about when to unlock is the non-campaign mode. Since the ideas for that include being able to set how many weeks to play for and how many cases to have per week, it would in some ways make a decent training mode as well as a challenge mode. But to be useful for training, it would need to unlock very early.
The other thing I'm not sure about when to unlock is the non-campaign mode. Since the ideas for that include being able to set how many weeks to play for and how many cases to have per week, it would in some ways make a decent training mode as well as a challenge mode. But to be useful for training, it would need to unlock very early.
- somestrangecircus
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Re: Where Are The Cheats?
That would be awesome...I only ever seem to get Althea or Mallory as the traitor; I got Vonne once and as far as I know I've never gotten Thaïs or Rowan.
- Ariel Schnee
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Re: Where Are The?
Hope to see that version soon now.^_^hanako wrote:I'm actually considering adding a third difficulty level which prevents game-overs from running out of karma or rep.Neko Hibiki wrote: Ah. Okay. I'd still like the "Council Karma" and "School Reputation" codes though.
This would give you a less stressful game mode to practice in, while not (much) falsely inflating how well you're doing. You'd still see that your stats were low and still suffer the consequences of that.
Thoughts?