Re: Black Closet - Alpha Testing / Discount Copies
Posted: Tue Dec 09, 2014 11:21 pm
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Let me tell you about my experience with suspension: It only works when done to the girls who come out and say "That's right, punish me!" when given detention. Otherwise, you're just postponing the problem.wendymarlowe wrote:Or I suspend someone, assuming that will fix the problem, but then it doesn't and suddenly time has run out and I get a "mission failed" when if I had known their actions were bad enough to expel them for it, I could have done that in the first place.
Hmm. I see what you're saying, but I'm not sure how best to address that. The problem is that it's not really 'school rules' that are an issue, because your job in the student council is not to enforce the school rules, but to avoid scandal, by whatever means necessary.wendymarlowe wrote:Generalized honest feedback here: I'd really like to see more of a guideline for what the school rules are, exactly. I'll frequently get to a point where I know someone did X, but I have no idea how bad X is. Occasionally I figure it's nothing ("Oh, they're just learning about witchcraft - hooray for tolerance and religious freedom, I guess?") and BAM I get penalized for not throwing them out of school. Or I suspend someone, assuming that will fix the problem, but then it doesn't and suddenly time has run out and I get a "mission failed" when if I had known their actions were bad enough to expel them for it, I could have done that in the first place. Or there's one main culprit and multiple girls who enabled her - do the enablers get punished, or are they done with just an interrogation? There's no "school rules" to reference, so I end up having to guess a lot.
I'd be happy to put them in a hints and tips file, and by release the game will probably ship with something like that, but the problem is that 90% of players will never read it. Players these days hate reading directions. You give them directions to read, they'll skim it fast, say "Blah blah blah", click through it, go on, and remember exactly nothing of what they've just seen. (I watch LPs. I see this a lot.) So I need to prioritise feedback in ways that are more likely to sink in. With the regular calendar hints, I'm borrowing a trick off Bioware (sticking tips in loading screens).ETA: the little tips on the weekly calendar screens are helpful, but they're doled out awfully slowly - could they be accessible in a "hints and tips" file or something?
That would be my preference, honestly. I've been playing it on the lower difficulty so I can actually see the latter half of the game :-Phanako wrote:Another question - should I make the game default to the lower difficulty level and make people choose to move it up to the more hardcore setting for a challenge? Have people tried playing with both settings and seeing the difference?
The one about "too close to call" displaying either success or failure results was helpful - I had assumed that whatever results I got weren't quite accurate, but there are definitely times it's clear I did get the "success" result and thus don't have to expend more energy.hanako wrote:Are there any particular hints on the calendar screens that are -so- important that you think they need to be absolutely prioritised and given out for certain at the beginning, instead of randomly? Or hints that should be delivered in character dialog instead?
Random. Although sometimes she seems way more obvious than others!FantasyFan wrote:Question - in my last playthrough I uncovered the traitor. Is the traitor the same person every time, or is she randomly generated?
This, very much. Also, sometimes it's left vs right, sometimes it's top left vs top right, then bottom left vs bottom right, and SOMETIMES it's both lefts added vs both rights added together. Confusing.wendymarlowe wrote:That the left side of the action icons are for what I need and the right side is for what the opponent rolls
I like useful information to be something discovered along the way. I don't necessarily need that compiled anywhere, or to be fed that right away.hanako wrote:(That actually -is- mentioned in the tutorial already! But nobody can take in all the information up front...)
I want to get critical information to players but there's a lot of useful tips and I'm not sure whether any of them is THE ONE that needs to be set to come first, really.