Mod: New Game Plus

Warning - Enter at your own risk! This is an area for people to experiment with changing the way the game works.
Message
Author
Milkman
Posts: 3
Joined: Fri May 20, 2016 1:58 am

problem

#16 Postby Milkman » Wed Aug 10, 2016 1:39 am

"I'm sorry, but an uncaught exception occurred.

While parsing C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen/game/newgame.rpy.
Exception: game/newgame.rpy contains a tab character on line 250. Tab characters are not allowed in Ren'Py scripts.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen\renpy\bootstrap.py", line 274, in bootstrap
File "C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen\renpy\main.py", line 273, in main
File "C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen\renpy\script.py", line 173, in load_script
File "C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen\renpy\script.py", line 397, in load_appropriate_file
File "C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen\renpy\script.py", line 305, in load_file
File "C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen\renpy\script.py", line 245, in load_file_core
File "C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen\renpy\parser.py", line 1897, in parse
File "C:\Program Files (x86)\Steam\steamapps\common\LongLiveTheQueen\renpy\parser.py", line 208, in list_logical_lines
Exception: game/newgame.rpy contains a tab character on line 250. Tab characters are not allowed in Ren'Py scripts.

Windows-post2008Server-6.2.9200
Ren'Py 6.12.2.1531"


so thats the log i am dead

LordeOfTheFries
Posts: 1
Joined: Thu Aug 11, 2016 2:47 am

Re: Mod: New Game Plus

#17 Postby LordeOfTheFries » Thu Aug 11, 2016 2:58 am

Sounds like you copied a bit too much. Edit the text file? Make sure there are no tabs at the end. Also, spacing matters.

Oh, and I edited that script a while back for my own purposes, use at your own risk:

Code: Select all

# newgameplus
# Allows you to start over after winning the game and keeping 25% of your skills.
# Written for version 1.2.13
# WARNING: UNOFFICIAL AND BARELY TESTED, USE AT YOUR OWN RISK!

# WARNING: Modified by a complete noob, tested (a little) with version 1.3.17, original script by SET
# Allows keeping 100% skills, a certain percentage and 'capping' them at a set level

init 1:
  python:
    def mod_newgameplus_unlock_lumen_powers():
      global lumen_unlocked
      lumen_unlocked = True
      global pre_lumen_meditation
      pre_lumen_meditation = meditation_
      checklist_unlock('lumen')
      if mod_newgameplus:
        global sense_magic_, resist_magic_, wield_magic_
        sense_magic_ = flags.get('mod_newgameplus_sense_magic', 0)
        resist_magic_ = flags.get('mod_newgameplus_resist_magic', 0)
        wield_magic_ = flags.get('mod_newgameplus_wield_magic', 0)
        if mod_newgameplus_statroof:
          if sense_magic_ > mod_newgameplus_statroof:
            sense_magic_ = mod_newgameplus_statroof
          if resist_magic_ > mod_newgameplus_statroof:
            resist_magic_ = mod_newgameplus_statroof
          if wield_magic_ > mod_newgameplus_statroof:
            wield_magic_ = mod_newgameplus_statroof
        if sense_magic_ >= 25 and resist_magic_ >= 25 and wield_magic_ >= 25:
          unlocked_outfits.add('Lumen')
        update_adjusted_stats()
       

    try:
      mod_newgameplus = 0.25
      mod_newgameplus_statroof = 100

      epilogue = reversed(renpy.game.script.lookup('epilogue').get_children())
      for statement in epilogue:
        if isinstance(statement, renpy.ast.With):
          if not isinstance(statement.next, renpy.ast.Call):
            raise Exception('Something went wrong finding the call to the end game menu')
          break
      else:
        raise Exception('Unable to find the call to the end game menu')
      my_epilogue_ending = renpy.game.script.lookup('mod_newgameplus_epilogue_ending').get_children()[0]

      # Just hijack the entire function/label, it's easier that way.
      unlock_lumen_powers = mod_newgameplus_unlock_lumen_powers
      renpy.config.label_overrides['init_stats'] = 'mod_newgameplus_init_stats'

      # Some proper code injection in the epilogue because it's one big label.
      statement.chain(my_epilogue_ending)
    except Exception, e:
      raise Exception('Exception "%s" while trying to apply mod "newgameplus".\nPlease delete the files newgameplus.rpy and newgameplus.rpyc from your game directory to get rid of this error.' % (e, ))

label mod_newgameplus_init_stats:
  python:
    weeknum = 0
    cruelty = 0
    commoner_approval = 0
    noble_approval = 0
    lassi = 10000
    unlocked_outfits = set()

    readback_log_line = []
    readback_log_data = []

    unroller.last_save_caption = ''

    if not persistent.game_successfully_started_in_gl:
      if renpy.get_renderer_info()['renderer']=='gl':
        persistent.game_successfully_started_in_gl = True

    if mod_newgameplus:
      composure_ *= mod_newgameplus
      elegance_ *= mod_newgameplus
      presence_ *= mod_newgameplus

      public_speaking_ *= mod_newgameplus
      court_manners_ *= mod_newgameplus
      flattery_ *= mod_newgameplus

      decoration_ *= mod_newgameplus
      instrument_ *= mod_newgameplus
      voice_skill_ *= mod_newgameplus

      dance_ *= mod_newgameplus
      reflexes_ *= mod_newgameplus
      flexibility_ *= mod_newgameplus

      swords_ *= mod_newgameplus
      archery_ *= mod_newgameplus
      polearms_ *= mod_newgameplus

      running_ *= mod_newgameplus
      climbing_ *= mod_newgameplus
      swimming_ *= mod_newgameplus

      horses_ *= mod_newgameplus
      dogs_ *= mod_newgameplus
      falcons_ *= mod_newgameplus

      novan_history_ *= mod_newgameplus
      foreign_affairs_ *= mod_newgameplus
      world_history_ *= mod_newgameplus

      internal_affairs_ *= mod_newgameplus
      foreign_intelligence_ *= mod_newgameplus
      ciphering_ *= mod_newgameplus

      herbs_ *= mod_newgameplus
      battlefield_medicine_ *= mod_newgameplus
      poison_ *= mod_newgameplus

      accounting_ *= mod_newgameplus
      trade_ *= mod_newgameplus
      production_ *= mod_newgameplus

      strategy_ *= mod_newgameplus
      naval_strategy_ *= mod_newgameplus
      logistics_ *= mod_newgameplus

      meditation_ *= mod_newgameplus
      divination_ *= mod_newgameplus
      lore_ *= mod_newgameplus

      # Just saving the Lumen skills in some flags for now.
      # They will be reset to 0 and restored once the crystal is unlocked.
      # Otherwise we might be passing lumen skill checks without being a Lumen. Oops.
      flags['mod_newgameplus_sense_magic'] = sense_magic_ * mod_newgameplus
      flags['mod_newgameplus_resist_magic'] = resist_magic_ * mod_newgameplus
      flags['mod_newgameplus_wield_magic'] = wield_magic_ * mod_newgameplus
     
      # Limit stats to a certain number
      if mod_newgameplus_statroof != None:
        if composure_ > mod_newgameplus_statroof:
          composure_ = mod_newgameplus_statroof
        if elegance_ > mod_newgameplus_statroof:
          elegance_ = mod_newgameplus_statroof
        if presence_ > mod_newgameplus_statroof:
          presence_ = mod_newgameplus_statroof
        if public_speaking_ > mod_newgameplus_statroof:
          public_speaking_ = mod_newgameplus_statroof
        if court_manners_ > mod_newgameplus_statroof:
          court_manners_ = mod_newgameplus_statroof
        if flattery_ > mod_newgameplus_statroof:
          flattery_ = mod_newgameplus_statroof
        if decoration_ > mod_newgameplus_statroof:
          decoration_ = mod_newgameplus_statroof
        if instrument_ > mod_newgameplus_statroof:
          instrument_ = mod_newgameplus_statroof
        if voice_skill_ > mod_newgameplus_statroof:
          voice_skill_ = mod_newgameplus_statroof
        if dance_ > mod_newgameplus_statroof:
          dance_ = mod_newgameplus_statroof
        if reflexes_ > mod_newgameplus_statroof:
          reflexes_ = mod_newgameplus_statroof
        if flexibility_ > mod_newgameplus_statroof:
          flexibility_ = mod_newgameplus_statroof
        if swords_ > mod_newgameplus_statroof:
          swords_ = mod_newgameplus_statroof
        if archery_ > mod_newgameplus_statroof:
          archery_ = mod_newgameplus_statroof
        if polearms_ > mod_newgameplus_statroof:
          polearms_ = mod_newgameplus_statroof
        if running_ > mod_newgameplus_statroof:
          running_ = mod_newgameplus_statroof
        if climbing_ > mod_newgameplus_statroof:
          climbing_ = mod_newgameplus_statroof
        if swimming_ > mod_newgameplus_statroof:
          swimming_ = mod_newgameplus_statroof
        if horses_ > mod_newgameplus_statroof:
          horses_ = mod_newgameplus_statroof
        if dogs_ > mod_newgameplus_statroof:
          dogs_ = mod_newgameplus_statroof
        if falcons_ > mod_newgameplus_statroof:
          falcons_ = mod_newgameplus_statroof
        if novan_history_ > mod_newgameplus_statroof:
          novan_history_ = mod_newgameplus_statroof
        if foreign_affairs_ > mod_newgameplus_statroof:
          foreign_affairs_ = mod_newgameplus_statroof
        if world_history_ > mod_newgameplus_statroof:
          world_history_ = mod_newgameplus_statroof
        if internal_affairs_ > mod_newgameplus_statroof:
          internal_affairs_ = mod_newgameplus_statroof
        if foreign_intelligence_ > mod_newgameplus_statroof:
          foreign_intelligence_ = mod_newgameplus_statroof
        if ciphering_ > mod_newgameplus_statroof:
          ciphering_ = mod_newgameplus_statroof
        if herbs_ > mod_newgameplus_statroof:
          herbs_ = mod_newgameplus_statroof
        if battlefield_medicine_ > mod_newgameplus_statroof:
          battlefield_medicine_ = mod_newgameplus_statroof
        if poison_ > mod_newgameplus_statroof:
          poison_ = mod_newgameplus_statroof
        if accounting_ > mod_newgameplus_statroof:
          accounting_ = mod_newgameplus_statroof
        if trade_ > mod_newgameplus_statroof:
          trade_ = mod_newgameplus_statroof
        if production_ > mod_newgameplus_statroof:
          production_ = mod_newgameplus_statroof
        if strategy_ > mod_newgameplus_statroof:
          strategy_ = mod_newgameplus_statroof
        if naval_strategy_ > mod_newgameplus_statroof:
          naval_strategy_ = mod_newgameplus_statroof
        if logistics_ > mod_newgameplus_statroof:
          logistics_ = mod_newgameplus_statroof
        if meditation_ > mod_newgameplus_statroof:
          meditation_ = mod_newgameplus_statroof
        if divination_ > mod_newgameplus_statroof:
          divination_ = mod_newgameplus_statroof
        if lore_ > mod_newgameplus_statroof:
          lore_ = mod_newgameplus_statroof
     
      # Outfits
      if composure_ >= 25 and elegance_ >= 25 and presence_ >= 25:
        unlocked_outfits.add('Royal Demeanor')
      if public_speaking_ >= 25 and court_manners_ >= 25 and flattery_ >= 25:
        unlocked_outfits.add('Conversation')
      if decoration_ >= 25 and instrument_ >= 25 and voice_skill_ >= 25:
        unlocked_outfits.add('Expression')
      if dance_ >= 25 and reflexes_ >= 25 and flexibility_ >= 25:
        unlocked_outfits.add('Agility')
      if swords_ >= 25 and archery_ >= 25 and polearms_ >= 25:
        unlocked_outfits.add('Weapons')
      if running_ >= 25 and climbing_ >= 25 and swimming_ >= 25:
        unlocked_outfits.add('Athletics')
      if horses_ >= 25 and dogs_ >= 25 and falcons_ >= 25:
        unlocked_outfits.add('Animal Handling')
      if novan_history_ >= 25 and foreign_affairs_ >= 25 and world_history_ >= 25:
        unlocked_outfits.add('History')
      if internal_affairs_ >= 25 and foreign_intelligence_ >= 25 and ciphering_ >= 25:
        unlocked_outfits.add('Intrigue')
      if herbs_ >= 25 and battlefield_medicine_ >= 25 and poison_ >= 25:
        unlocked_outfits.add('Medicine')
      if accounting_ >= 25 and trade_ >= 25 and production_ >= 25:
        unlocked_outfits.add('Economics')
      if strategy_ >= 25 and naval_strategy_ >= 25 and logistics_ >= 25:
        unlocked_outfits.add('Military')
      if meditation_ >= 25 and divination_ >= 25 and lore_ >= 25:
        unlocked_outfits.add('Faith')
     
    else:
      composure_ = elegance_ = presence_ = 0
      public_speaking_ = court_manners_ = flattery_ = 0
      decoration_ = instrument_ = voice_skill_ = 0

      dance_ = reflexes_ = flexibility_ = 0
      swords_ = archery_ = polearms_ = 0
      running_ = climbing_ = swimming_ = 0
      horses_ = dogs_ = falcons_ = 0

      novan_history_ = foreign_affairs_ = world_history_ = 0
      internal_affairs_ = foreign_intelligence_ = ciphering_ = 0
      herbs_ = battlefield_medicine_ = poison_ = 0
      accounting_ = trade_ = production_ = 0
      strategy_ = naval_strategy_ = logistics_ = 0

      meditation_ = divination_ = lore_ = 0

    sense_magic_ = resist_magic_ = wield_magic_ = 0

    update_adjusted_stats()
    update_bonuses()

  return

# Reinitialize some variables that the game itself only assigns in init blocks, which will *not* be executed again.
label mod_newgameplus_restart:
  hide screen credits
  python:
    # Fraction of skill points we're allowed to keep.
    if mod_newgameplus is None:
      mod_newgameplus = 0.25
    if mod_newgameplus_statroof is None:
      mod_newgameplus_statroof = 100
    # Otherwise Lumen skills might be preselected, allowing the study of Lumen skills before the crystal was unlocked.
    current_morning_activity_group = current_evening_activity_group = None
    current_morning_activity = current_evening_activity = None
    # Because apparently Novan queens have to strip during coronation?
    current_outfit = 'boarding_school'
    # Locking Lumen powers again, skills will be returned on unlock.
    mentor = 'ursul'
    lumen_unlocked = False
  jump start

screen mod_end_menu_screen:
    vbox pos (693, 552) anchor (0.5, 1.0) spacing 5:
        textbutton _('Title Screen') xminimum 500 xmaximum 500:
            action Jump('end_menu_jump_to_title')
        textbutton _('Show Log') xminimum 500 xmaximum 500:
            action Jump('save_story')
        textbutton _('Load Game') xminimum 500 xmaximum 500:
            action ShowMenu('load')
        textbutton _('New Game Plus') xminimum 500 xmaximum 500:
            action Jump('mod_ngp_screen')
        textbutton _('Quit') xminimum 500 xmaximum 500:
            action Quit(confirm=False)

# Haven't figured out yet how to modify existing screens, so here's the whole thing.
screen mod_newgameplus_epilogue_menu:
    modal False
    vbox:
        yanchor 1.0
        xpos 693
        xanchor 0.5
        ypos 552
        spacing 5
        textbutton "Stat Percentage":
            action Jump('mod_newgameplus_statmult_menu')
            xminimum 400
            xmaximum 400
        textbutton "Stat Roof":
            action Jump('mod_newgameplus_statroof_menu')
            xminimum 400
            xmaximum 400
        textbutton "Drop Selective Stats":
            action Jump('mod_dropstat')
            xminimum 400
            xmaximum 400
        textbutton "Start New Game Plus":
            action Jump('mod_ngp')
            xminimum 400
            xmaximum 400
        textbutton "Back":
            action Jump('mod_cancel_ngp')
            xminimum 400
            xmaximum 400

screen mod_newgameplus_ability_drop_menu:
    modal False
    vbox:
        yanchor 0
        xpos 500
        xanchor 0.5
        ypos 50
        textbutton ('Royal Demeaonor'):
            action Jump('mod_drop_royal_demeanor')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Conversation'):
            action Jump('mod_drop_conversation')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Expression'):
            action Jump('mod_drop_expression')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Agility'):
            action Jump('mod_drop_agility')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Weapons'):
            action Jump('mod_drop_weapons')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Athletics'):
            action Jump('mod_drop_athletics')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Animal Handling'):
            action Jump('mod_drop_animal_handling')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
    vbox:
        yanchor 0
        xpos 800
        xanchor 0.5
        ypos 50
        textbutton ('History'):
            action Jump('mod_drop_history')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Intrigue'):
            action Jump('mod_drop_intrigue')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Medicine'):
            action Jump('mod_drop_medicine')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Economics'):
            action Jump('mod_drop_Economics')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Military'):
            action Jump('mod_drop_military')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Faith'):
            action Jump('mod_drop_faith')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('Lumen'):
            action Jump('mod_drop_lumen')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
    vbox:
        yanchor 0
        xpos 650
        xanchor 0.5
        ypos 0
        textbutton 'Done':
            action Jump('mod_dropstat_done')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400

screen mod_newgameplus_statroof_menu:
    modal False
    vbox:
        yanchor 0
        xpos 500
        xanchor 0.5
        ypos 50
        textbutton ('5'):
            action [SetVariable("mod_newgameplus_statroof",5), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('15'):
            action [SetVariable("mod_newgameplus_statroof",15), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('25'):
            action [SetVariable("mod_newgameplus_statroof",25), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('35'):
            action [SetVariable("mod_newgameplus_statroof",35), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('45'):
            action [SetVariable("mod_newgameplus_statroof",45), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('55'):
            action [SetVariable("mod_newgameplus_statroof",55), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('65'):
            action [SetVariable("mod_newgameplus_statroof",65), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('75'):
            action [SetVariable("mod_newgameplus_statroof",75), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('85'):
            action [SetVariable("mod_newgameplus_statroof",85), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('95'):
            action [SetVariable("mod_newgameplus_statroof",95), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
    vbox:
        yanchor 0
        xpos 800
        xanchor 0.5
        ypos 50
        textbutton ('10'):
            action [SetVariable("mod_newgameplus_statroof",10), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('20'):
            action [SetVariable("mod_newgameplus_statroof",20), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('30'):
            action [SetVariable("mod_newgameplus_statroof",30), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('40'):
            action [SetVariable("mod_newgameplus_statroof",40), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('50'):
            action [SetVariable("mod_newgameplus_statroof",50), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('60'):
            action [SetVariable("mod_newgameplus_statroof",60), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('70'):
            action [SetVariable("mod_newgameplus_statroof",70), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('80'):
            action [SetVariable("mod_newgameplus_statroof",80), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('90'):
            action [SetVariable("mod_newgameplus_statroof",90), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('100'):
            action [SetVariable("mod_newgameplus_statroof",100), Jump('mod_newgameplus_statroof_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
    vbox:
        yanchor 0
        xpos 650
        xanchor 0.5
        ypos 0
        textbutton 'Done':
            action Jump('mod_newgameplus_statroof_set')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400

screen mod_newgameplus_statmult_menu:
    modal False
    vbox:
        yanchor 0
        xpos 500
        xanchor 0.5
        ypos 50
        textbutton ('5 %'):
            action [SetVariable("mod_newgameplus",0.05), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('15 %'):
            action [SetVariable("mod_newgameplus",0.15), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('25 %'):
            action [SetVariable("mod_newgameplus",0.25), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('35 %'):
            action [SetVariable("mod_newgameplus",0.35), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('45 %'):
            action [SetVariable("mod_newgameplus",0.45), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('55 %'):
            action [SetVariable("mod_newgameplus",0.55), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('65 %'):
            action [SetVariable("mod_newgameplus",0.65), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('75 %'):
            action [SetVariable("mod_newgameplus",0.75), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('85 %'):
            action [SetVariable("mod_newgameplus",0.85), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('95 %'):
            action [SetVariable("mod_newgameplus",0.95), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
    vbox:
        yanchor 0
        xpos 800
        xanchor 0.5
        ypos 50
        textbutton ('10 %'):
            action [SetVariable("mod_newgameplus",0.1), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('20 %'):
            action [SetVariable("mod_newgameplus",0.2), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('30 %'):
            action [SetVariable("mod_newgameplus",0.3), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('40 %'):
            action [SetVariable("mod_newgameplus",0.4), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('50 %'):
            action [SetVariable("mod_newgameplus",0.5), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('60 %'):
            action [SetVariable("mod_newgameplus",0.6), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('70 %'):
            action [SetVariable("mod_newgameplus",0.7), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('80 %'):
            action [SetVariable("mod_newgameplus",0.8), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('90 %'):
            action [SetVariable("mod_newgameplus",0.9), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
        null:
            height 2
        textbutton ('100 %'):
            action [SetVariable("mod_newgameplus",1.0), Jump('mod_newgameplus_statmult_set')]
            style style.menu_choice_button
            xminimum 200
            xmaximum 400
    vbox:
        yanchor 0
        xpos 650
        xanchor 0.5
        ypos 0
        textbutton 'Done':
            action Jump('mod_newgameplus_statmult_set')
            style style.menu_choice_button
            xminimum 200
            xmaximum 400

# Changing a lot of stuff here, so let's just make a new one for displaying this screen.
label mod_newgameplus_epilogue_save_log:
    # Show our own end screen with the New Game Plus option on it instead.
    hide screen end_menu_screen
    show screen mod_end_menu_screen
    # show screen mod_newgameplus_epilogue_menu
    show epilogue_menu_hider onlayer screens:
        pos (483,420)
        on hide:
            linear 0.6 alpha 0.0
    hide epilogue_menu_hider onlayer screens
    pause
    # $ ret = ui.interact()
    # if ret==''
    #     jump end_menu_jump_to_title
    jump mod_newgameplus_epilogue_save_log

label mod_cancel_ngp:
    hide screen mod_newgameplus_epilogue_menu
    show screen mod_end_menu_screen
    pause
   
    python:
        config.end_game_transition = ImageDissolve('heartytransition.png',2.0)
        renpy.full_restart()

label mod_save:
    python:
        if readback_log_line:
            readback_log_newline()
        log_written = save_log(filename='victory.html')
    if log_written:
        python:
            log_file_name = renpy.config.savedir+'/victory.html'
            open_log(filename=log_file_name)
            log_file_name = log_file_name.decode('utf-8')
        "Log saved to %(log_file_name)s\nStarting browser."
    else:
        "An error occurred saving the log.\n%(log_write_error)s"
    jump mod_newgameplus_epilogue_save_log

label mod_ngp_screen:
    hide screen mod_end_menu_screen
    show screen mod_newgameplus_epilogue_menu
    pause
    jump mod_ngp_screen

label mod_ngp:
    hide screen mod_newgameplus_epilogue_menu
    # jump end_menu_jump_to_title
    jump mod_newgameplus_restart
    return

label mod_newgameplus_statroof_menu:
    hide screen mod_newgameplus_epilogue_menu
    show screen mod_newgameplus_statroof_menu
    pause

label mod_newgameplus_statmult_menu:
    hide screen mod_newgameplus_epilogue_menu
    show screen mod_newgameplus_statmult_menu
    pause

label mod_newgameplus_statroof_set:
    hide screen mod_newgameplus_statroof_menu
    show screen mod_newgameplus_epilogue_menu
    pause

label mod_newgameplus_statmult_set:
    hide screen mod_newgameplus_statmult_menu
    show screen mod_newgameplus_epilogue_menu
    pause

label mod_dropstat:
    hide screen mod_newgameplus_epilogue_menu
    show screen mod_newgameplus_ability_drop_menu
    pause

label mod_drop_royal_demeanor:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ composure_ = 0
    $ elegance_ = 0
    $ presence_ = 0
    pause

label mod_drop_conversation:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ public_speaking_ = 0
    $ court_manners_ = 0
    $ flattery_ = 0
    pause

label mod_drop_expression:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ decoration_ = 0
    $ instrument_ = 0
    $ voice_skill_ = 0
    pause

label mod_drop_agility:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ dance_ = 0
    $ reflexes_ = 0
    $ flexibility_ = 0
    pause

label mod_drop_weapons:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ swords_ = 0
    $ archery_ = 0
    $ polearms_ = 0
    pause

label mod_drop_athletics:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ running_ = 0
    $ climbing_ = 0
    $ swimming_ = 0
    pause

label mod_drop_animal_handling:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ horses_ = 0
    $ dogs_ = 0
    $ falcons_ = 0
    pause

label mod_drop_history:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ novan_history_ = 0
    $ foreign_affairs_ = 0
    $ world_history_ = 0
    pause

label mod_drop_intrigue:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ internal_affairs_ = 0
    $ foreign_intelligence_ = 0
    $ ciphering_ = 0
    pause

label mod_drop_medicine:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ herbs_ = 0
    $ battlefield_medicine_ = 0
    $ poison_ = 0
    pause

label mod_drop_economics:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ accounting_ = 0
    $ trade_ = 0
    $ production_ = 0
    pause

label mod_drop_military:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ strategy_ = 0
    $ naval_strategy_ = 0
    $ logistics_ = 0
    pause

label mod_drop_faith:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ meditation_ = 0
    $ divination_ = 0
    $ lore_ = 0
    pause

label mod_drop_lumen:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_ability_drop_menu
    $ sense_magic_ = 0
    $ resist_magic_ = 0
    $ wield_magic_ = 0
    pause

label mod_dropstat_done:
    hide screen mod_newgameplus_ability_drop_menu
    show screen mod_newgameplus_epilogue_menu
    pause

label mod_newgameplus_epilogue_ending:
    call mod_newgameplus_epilogue_save_log
    # The call will only return if New Game Plus was selected, otherwise it restarts RenPy.
    # jump mod_newgameplus_restart


:wink:


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