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Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Tue Oct 15, 2013 6:31 pm
by Miakoda
hanako wrote:No events in weekend activities except when absolutely necessary (Julianna's dungeon appearance). Weekend activities are for mood management. They are DEFINITELY not for skill boosts. Sorry. :) That sort of thing would change the nature of the existing game too much.
*grins* Fair enough. Obviously I was showing some of my own table-top RPG inclinations there ;)

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Wed Oct 16, 2013 3:01 am
by TheBetterStory
hanako wrote:Spiky decided that ransoming the captives from Shanjia should also count - might you have done that?
Ah, yes! I thought it had to be Briony.

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Wed Oct 16, 2013 3:30 am
by hanako
Latest beta update adjusts one line of Julianna's in that conversation if Lucille is around (so she's not so obviously clueless) and reorders the achievements so the list doesn't look so blah with a whole bunch of the same thing in a row.

Still waiting on the rest of the epilogue graphics.

As far as uses for money in the endgame (post-Shanjia) goes, I am considering this. I'm just not sure what options make sense and would make a practical difference at that point without feeling unfair to people who've played the game as it currently stood. Not sure yet.

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Wed Oct 16, 2013 4:02 am
by GSN22
Is there any to fix it so you can still romance that one blonde girl even if you don't arrest or kick out your aunt?

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Wed Oct 16, 2013 4:15 am
by hanako
You've not been following the updates that have already been made to the gala with enough intriguey skills. :)

(Or rather - I assume you mean Julianna. Who is not Elodie's aunt. She's Briony's aunt. Elodie's aunt is Lucille.)

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Wed Oct 16, 2013 5:55 am
by Jerbok89
Can we have a scene in which someone else talks to Elodie's father. I feel like his character isn't fully developed. (Except for being a neglectful father on the weekend lol jkjkjkjkjkjkjk)
Oh, and can we have the power to name our pet just for the purpose of sheer stupidy and fun? :lol: :lol: I wanna name my Falcon Snickerdoodle.
And can we have more dance checks? I can only find like two in the game and they're pretty useless.

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Wed Oct 16, 2013 12:38 pm
by Darksilverhawk
hanako wrote:As far as uses for money in the endgame (post-Shanjia) goes, I am considering this. I'm just not sure what options make sense and would make a practical difference at that point without feeling unfair to people who've played the game as it currently stood. Not sure yet.
You mean like stuff similar to the way the printing press used to work, where you only get an epilogue paragraph about it? Because I feel like that would be fine, and a good little reward for players who focus on certain stats. Maybe Elodie could chose to give a small grant to any number of different individuals, or engage in some public works projects, or open a royal academy, or a few other options based on her skills.

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Wed Oct 16, 2013 8:19 pm
by Hesquidor
I've been playing around with the new build; has the Father/Sirin outcome changed any? I tried to trip her up and failed but in the epilogue he didn't get married to her which I'm pretty sure happened last time (unless there's other checks I'm not aware of? Though I did ask the printing press to print a memorial to Fidelia, would that affect it?).

I have to say I like Alice. Didn't get much change to interact with her but it's nice to have a portrait to her.

I would quite like a wee bit of flavour text in the epilogue if Elodie ends the game with a large treasury. Perhaps her palace becomes legendary for it's opulence? Or a cruel (economic?) Elodie is the subject of vicious whispers where she swims in her piles of gold?

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Wed Oct 16, 2013 8:37 pm
by hanako
Sirin only gets him if you failed to do something to her AND he was considering her suit at the time (and you don't encourage him to marry Brin instead). If he said something about how it wouldn't happen any time soon, he was just humoring her.

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Thu Oct 17, 2013 12:06 am
by Darksilverhawk
Ohhh, I like the swimming in piles of gold idea a lot, especially if Elodie raises taxes; the greedy princess who never leaves the palace and never spends a cent. Maybe that could even show up in-game somewhere if commoner approval is low enough and you're being stingy with your funds.

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Thu Oct 17, 2013 12:32 am
by hanako
The amount of money Elodie gets to play with is only a small fraction of the actual Novan budget, most of which is already spoken for. We just aren't micromanaging the rest of the funds.

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Thu Oct 17, 2013 12:51 am
by Darksilverhawk
That doesn't mean those silly common people don't talk anyway. (and sing insulting songs and order insulting drinks. ;) )

(Spoilers ahead? Is the Novan history check at the party while talking to Briony supposed to pass at exactly 90, or does it have to be over 90? Because I have a file with it at exactly 90, and I'm failing that check.)

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Thu Oct 17, 2013 1:11 am
by hanako
(did anyone invent a recipe for that drink? I can't remember. :) )

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Thu Oct 17, 2013 1:21 am
by Darksilverhawk
(I feel like if it doesn't exist already it definitely needs to. I don't recall ever seeing one, though. In fact, I'd forgotten about that event entirely until I bumped into it testing stuff.)

Re: LLTQ Enhanced Plot Suggestions - top secret

Posted: Thu Oct 17, 2013 2:16 am
by hanako
Looking over the options I don't think big expensive lategame projects will fit the flow. Sorry.

I have, however, added one small use for money in the endgame (and this, like many other changes, helps make it easier to annoy the common people). You'll need to use a savegame from before the naval battle to set the variables properly. This can lead to a new Terrible Thing happening in an epilogue, for people who are trying to collect the worst queen ever.

(It also removes the option to giveaway food to solve unrest with your agents, for reasons that should be clear.)

so, beta 1.1.27 - new coronation parties