
(played the demo until week 10 and started over for the full game).
I simply couldn't put it away.
Although the game is undoubtedly difficult it is not hard or impossible if you are careful and read the tips on this forum.

(though i replayed several sections over and over to get it right)
A few tips:
* Moods are the key to win: try to keep the moods around the zero line with only one bar one step away. This way you can very easily change to any other mood quickly. Always pay attention what your mood is before you choose a mood activity. (if you don't know, save, advance and reload)
I kept the current mood coded in the save game name.
* There are only very few absolute key skills you need to survive (unless you aren't careful with your choices) and although you wont be able to raise all skills there are plenty of skill points in the game.
* there are a lot of important events that have secondary skill checks (much higher requirements). You only need to pass one!
* Play in windowed mode and have at least one notepad on the side to take notes. Write down events for every single week. Keep notes for characters and weeks separate.
* Save every week, either at the mood activity choice (press escape) or at the class select. This way you can reload as far back as needed.
* The 2 lists of what each mood activity does and what skill sets are affected by each mood (to plan ahead) can be found in this forum
* a lot of events and skill checks seemed to be thrown in to get you off the right path.
* try to raise the 3 skills equally until 30 (or 50) for the important sections.
Even better is to raise 2 different sections with mood bonuses. This way you get a few extra points.
* don't raise skills without bonus (except economics)
* didn't need a dress once. Would have been nice for one event, but i just got it the day of the event (and couldn't put it on)
* used hunting a LOT to keep my mood unchanged
* willful, cheerful, yielding and depressed are the most important moods in that order (therefore by carefully balancing your anger you should be fine)
* 1st week: animal handling, 2nd week: reflex to unlock sports. after that as the events come.
* there is a very important decision/skill check towards the end of the game
Skill spoiler below
* Royal Demeanor
you are queen! elegance and presence need to be at least 70 (composure is fine at 30)
* Conversation
public speaking is only checked once and then its optional. court manners and flattery are used very often. raised cm to 90 (my highest skill)
* Expression
not needed, only raised decoration once and that wasn't enough by the end of the game, though it didn't seem to have an effect.
* Agility
reflexes 30 is a must to unlock sports, the rest is optional (yes, dancing is optional)
* Weapons
not needed if you are careful
* Athletics
used a few times as a "second chance" check, but seems to be optional if you are careful (and although it saves your life, the event outcome will always be better if you get the first check right, which is always possible)
* Animal Handling
very important. You can leave dogs at 30, but falcons 70 will probably save your life
* History
This is a very annoying section. It is used for a LOT of checks, although most of them seem to "only" provide background information. I wish i had the time to raise this more often. at the end i only had a total of 30 points here
* Intrigue
This is important, although i am not sure that you can't bypass this with other checks. ciphering is only needed to unlock the dress and to raise the other 2 to 50
* Medicine
used a few times but all of them optional. didn't get the chance to put a single point into this, although i wish i could have (for one event)
* Economics
Raised this very early to get through an (optional) event. Glad i did, because accounting is important! After all you are supposed to run the country
* Military
Ended up raising this to a total of 200 points, although a lot of those were after i really needed them
* Faith
like history. didn't pass any of the events (though checked them with reloading and they only seem to provide background information)
a lot of flavor here, but didn't have the time to raise this.
* Lumen
This is an odd one. 50 in wield magic seemed to be "enough" although i ended up raising this to a total of 240 points.