Here is what should be the correct list, at least according to the functions the game uses to modify the stats...
Code: Select all
Injured Penalty: Agility, Weapons, Athletics, Animal Handling
Afraid Bonus: Faith, Agility
Afraid Penalty: Royal Demeanor, Weapons, Military, Intrigue
Pressured Bonus: Athletics, Faith
Pressured Penalty: Conversation, History, Economics
Depressed Bonus: Expression, Animal Handling
Depressed Penalty: Royal Demeanor, Conversation, Athletics
Angry Bonus: Weapons, Military
Angry Penalty: Royal Demeanor, Medicine, Animal Handling
Yielding Bonus: History, Royal Demeanor, Faith
Yielding Penalty: Lumen, Weapons
Cheerful Bonus: Athletics, Conversation
Cheerful Penalty: Weapons, Military, Intrigue
Lonely Bonus: Conversation, Medicine
Lonely Penalty: Faith, Royal Demeanor, Intrigue
Willful Bonus: Lumen, Intrigue, Military
Willful Penalty: Royal Demeanor, History, Economics
There are two other bonuses (besides the mood) that apply when training a skill.
Group Bonus (ie Royal Demeanor or Conversation): The value shown here is equal to the mood bonus (-1, 0, or +1) + 0.1*(sum of the three skills in the group)
Meta-Group Bonus (ie Social, Physical, etc): This value is equal to (sum of all skills within the sub-groups it contains) * 0.001
So when you train a skill, the amount of points you gain is:
5 * (2 + group bonus + meta-group bonus)