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Map of Nova (updated March 2012)

Posted: Fri Feb 24, 2012 1:06 am
by hanako
Image

Posted: Sat Mar 17, 2012 1:58 pm
by hanako
Thanks to the extremely awesome assistance of LateWhiteRabbit we now have a much prettier map of the domain to display. :) A larger version should eventually be packed into the installers of the fullbuild when it goes final.

So everybody thank him for helping you visualise the political boundaries!

(running around madly trying to catch up on everything now!)

Posted: Mon Mar 19, 2012 6:27 am
by Yuki
That's really good. Thanks.

Posted: Mon Mar 19, 2012 7:43 pm
by Aletea
Oooh, that looks really nice!

Posted: Mon Mar 19, 2012 8:13 pm
by LateWhiteRabbit
Yuki wrote:That's really good. Thanks.
Aletea wrote:Oooh, that looks really nice!
Thanks, all. I had fun making it. :D

Posted: Tue Mar 20, 2012 12:11 am
by Oki
Snazzy map! Looks darling.

Posted: Sat Mar 24, 2012 2:52 am
by Diavola
Ah, it's lovely! Thanks for the updated map, LateWhiteRabbit!

Posted: Wed Jun 13, 2012 4:14 pm
by Soulbringer
The Map is awesome ^^
It really helps putting things in perspective :P

Thanks!

Posted: Sat Mar 23, 2013 4:28 am
by Phallse_Anghell
Woa! That's a really amazing map! *w*

Posted: Sun May 19, 2013 11:06 pm
by KevinTMC
Was this map ever packed into the game files? I haven't spotted it.

Very glad to have it posted here though.

Posted: Sun Jul 21, 2013 6:25 pm
by marunero
So amazing! I hope this means there will be more games set in the same universe - like with a descendant of Elodie or something cheesy like that lol
I loved the idea of lumens and of intrigue and multiple solutions. If only there could be less skills to worry about...LLTQ was great, but most of the game consists of playing it over and over again to get different endings, which I don't mind, since they are really diverse, but I felt that after 5+ restarts, I started to rush the gameplay a bit. If, and only IF, there would ever be a game set in the same universe, I wish that it could be slower-paced and less dependent on your skills. Please consider a spin-off of LLTQ!

Re:

Posted: Sat Jan 18, 2014 8:56 pm
by gleeful54
marunero wrote:So amazing! I hope this means there will be more games set in the same universe - like with a descendant of Elodie or something cheesy like that lol
I loved the idea of lumens and of intrigue and multiple solutions. If only there could be less skills to worry about...LLTQ was great, but most of the game consists of playing it over and over again to get different endings, which I don't mind, since they are really diverse, but I felt that after 5+ restarts, I started to rush the gameplay a bit. If, and only IF, there would ever be a game set in the same universe, I wish that it could be slower-paced and less dependent on your skills. Please consider a spin-off of LLTQ!
THIS. It would be awesome to not have to train skills all the time. Just make decisions and stuff. lol

Re: Map of Nova (updated March 2012)

Posted: Thu Feb 13, 2014 12:00 pm
by chris the cynic
Is there a world map? This one is very useful, but it doesn't even show the whole of the former Novan Empire.

[Added:]

I was apparently having some internet problems. Sorry about the double post; should be fixed now.

Re: Map of Nova (updated March 2012)

Posted: Thu Feb 13, 2014 1:30 pm
by hanako
Sorry, nope, I never put a full sketch of the larger world on paper. There's plenty of room left open for interpretation or later development.

Re: Map of Nova (updated March 2012)

Posted: Sat Feb 15, 2014 10:01 pm
by chris the cynic
hanako wrote:There's plenty of room left open for interpretation or later development.
(re: the later development part)

The game certainly suggests the possibility of other games and stories set on the same world, including some that are very much unlike Long Live the Queen. For example it's hard to read "You read about the western continent, Jiavar, where civilization flourished so long ago that the ancestral Novans were still living in caves. No one knows what became of them; the population vanished without a trace, leaving only their enormous stone buildings," without imagining an archaeology game, and the old capital just begs for the story of the first group to successfully make it there alive.