Posted: Sat Feb 25, 2012 9:47 pm
A mouseover works for the simple ones, but is going to have trouble with
which would be the correct result for the ballroom event.
Or do you mean displaying what the visible effects would be if you chose that event at that particular time? (so that it would only show +1 Pressure +1 Cheerful, if applicable, and not mention the rest) That's doable.
It would not be impossible to have a map of Nova *only* that is automatically displayed when a location is referenced in dialogue (not classes) and highlights the relevant provinces.
OTOH no one has shown much interest in the map I do have now that I've posted it, which isn't really making me agree that it's necessary.
Does looking at that map make any difference to your calculations?
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Unrelated question - Has anyone actually encountered the commoner riots at the end of the game? I worry I may have made that one too easy to avoid!
Code: Select all
If Lonely > 0, + 1 Pressure +1 Cheerful
Else if Pressure > 0, +1 Pressure +1 Depressed
Else +1 Pressure
Or do you mean displaying what the visible effects would be if you chose that event at that particular time? (so that it would only show +1 Pressure +1 Cheerful, if applicable, and not mention the rest) That's doable.
If you see the map I've posted, you will notice that there are multiple named locations that aren't even on it because they're too far away to be displayed properly. Even *I* don't have a map of Shanjia.It would be nice if the player could pull up a map at any time, especially when a country or province is mentioned and be able to see where it is.
It would not be impossible to have a map of Nova *only* that is automatically displayed when a location is referenced in dialogue (not classes) and highlights the relevant provinces.
OTOH no one has shown much interest in the map I do have now that I've posted it, which isn't really making me agree that it's necessary.

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Unrelated question - Has anyone actually encountered the commoner riots at the end of the game? I worry I may have made that one too easy to avoid!