Page 15 of 24

Posted: Sun Feb 27, 2011 9:33 pm
by Spazzbunny
The new scene is pretty cute, I have to say. ^^ Moreso than anything though, I'm curious as to how this will change events in the future. I'm lso curious as to if we will ever see Grabby smile. He's an awfully gruff person.

Posted: Fri Mar 04, 2011 10:09 pm
by hanako
I think we've now FINALLY got all the various different date possibilities for Jan 25th working. Most of the scenes are short, it's just that there were a lot of them! Now to deal with the aftermaths on Sunday...

Posted: Fri Mar 04, 2011 11:06 pm
by ladysasuke
Hanako, how many schools yrs are in the game? I originally thought it was 4 you know, freshmen, junior, sophmore, and then senior, but i've seen only 2 freshman and senior with 3 houses each. Does this mean when the games finished, it'll only be 2yrs long or will junior and sophmore levels be added. Will they get 3 seperate houses as well so they'll be 12 in total. Will the spells you learn during that school yr be different than earlier spells since it is more advanced setting with harder classes? I thought each yr got their own 3 houses. Will there be more options eventually added to character creation to make it more personable.

Posted: Fri Mar 04, 2011 11:37 pm
by hanako
The game is only intended to be one year long; your existing character will not be carried over into a later game. Once you reach May, that character's story is complete.

But I can't give absolute concrete answers on that kind of thing because it would be years in the future before I could work on them. Horse Hall itself is already a LONG game with more text in it than any of my other visual novels, and it's still months from completion, and then there are all the other halls to write about. It's possible I'd get sick of doing freshmen and decide to set one of the hall stories in a later year. Assuming that the series sells well enough to continue. I can never make promises about things that aren't in development yet! :)

Each of the existing six halls covers all four years, but you're largely interacting with people your own age, plus a few seniors because of Initiation. Kyo is a Wolf Hall sophomore though, and there are some other in-between characters that I have notes on who might show up eventually. There are a lot more students in the school than we have time to see onscreen!

Posted: Sat Mar 19, 2011 8:10 pm
by hanako
The February 7th exam should now be playable in beta, with a short scene afterwards (if you don't see the scene after, back up to a slightly earlier save).

Posted: Sun Mar 20, 2011 12:11 am
by sayuri

Code: Select all

I'm sorry, but an uncaught exception occurred.

AttributeError: 'BlueSpell' object has no attribute 'defer_casting_cost'

While running game code:

-- Full Traceback ------------------------------------------------------------

  File "/Applications/MagicalDiary-0.2.22.5-mac/MagicalDiary.app/Contents/Resources/autorun/renpy/bootstrap.py", line 270, in bootstrap
  File "/Applications/MagicalDiary-0.2.22.5-mac/MagicalDiary.app/Contents/Resources/autorun/renpy/main.py", line 382, in main
  File "/Applications/MagicalDiary-0.2.22.5-mac/MagicalDiary.app/Contents/Resources/autorun/renpy/main.py", line 170, in run
AttributeError: 'BlueSpell' object has no attribute 'defer_casting_cost'

While running game code:

Ren'Py Version: Ren'Py 6.11.2b
When I tried to teleport the doors.

Posted: Sun Mar 20, 2011 4:22 am
by Spiky Caterpillar
That should be fixed now.

Posted: Sun Mar 20, 2011 9:56 pm
by Elze
I encountered this when I received the present from the Rose and Wasps society and was reading the paper.
I'm sorry, but an uncaught exception occurred.

AttributeError: 'module' object has no attribute 'set_type'

While running game code:

-- Full Traceback ------------------------------------------------------------

File "/Users/elzeeng/Desktop/MagicalDiaryMacAlpha/MagicalDiary-0.2.22.5-mac/MagicalDiary.app/Contents/Resources/autorun/renpy/bootstrap.py", line 270, in bootstrap
File "/Users/elzeeng/Desktop/MagicalDiaryMacAlpha/MagicalDiary-0.2.22.5-mac/MagicalDiary.app/Contents/Resources/autorun/renpy/main.py", line 382, in main
File "/Users/elzeeng/Desktop/MagicalDiaryMacAlpha/MagicalDiary-0.2.22.5-mac/MagicalDiary.app/Contents/Resources/autorun/renpy/main.py", line 170, in run
AttributeError: 'module' object has no attribute 'set_type'

While running game code:

Ren'Py Version: Ren'Py 6.11.2b

Posted: Mon Mar 21, 2011 2:54 am
by hanako
Check which version you're running and run the updater if necessary, the Mac installer is a bit out of date.

Posted: Mon Mar 21, 2011 3:00 am
by Aetheria
In the latest dungeon, I discovered that I can push the chest past the sealed doors... that doesn't seem like it should work.

Posted: Mon Mar 21, 2011 3:16 am
by hanako
... oops! :oops:

Posted: Mon Mar 21, 2011 3:09 pm
by gladi
Soo... any plans for quicksave/quickload key bindings? My mouse would really appreciate, the savescumming is pretty hard on it... :oops:

Posted: Tue Mar 22, 2011 2:17 am
by DMGnome
The computer I had this on kind of exploded. Not literally, but close to it. How can I re-download?

Posted: Tue Mar 22, 2011 2:40 am
by hanako
I've sent a new download link to your registered email.

Posted: Tue Mar 22, 2011 3:34 am
by DMGnome
Thank you!