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Nice game and question about taming, manual, and dungeons

Posted: Mon Nov 16, 2009 11:43 pm
by Amaranth
I just bought the game, more by coincidence than anything else I believe, as I am not a regular follower of Hanako games but ran into it and got interested.

It is a nice game with a lot of charm; I do like it. Now, I am having a relatively violent career, and it is a bit difficult to do this without building up a lot of sin. (Actually, that's my first career. Now on my second walkthrough I am a little more concerned with shooing things away.).

I do get the impression there is a lot of things you have to find out for yourself, I wasn't able to find a manual or link to a manual anywhere. As such, it is easy to get a few questions....

First:
When you work with the hunter, are you supposed to loose taming instead of gaining it? If so, this should perhaps be made a little clearer - color coding the skill 'progress' bar red, for instance, instead of green. (Same with the miner's charm and mind).

Second:
Regarding #1, I don't understand the choice of making the moderately paying jobs in the outpost have penalties, while the smith's jobs both pay better and increase all stats involved.

Third:
I'm having trouble finding dungeons that are exploreable. Is there much point in going into a dungeon I've allready been through? I don't have trouble finding things to do, though, but still. :)

Regards,
Me

Posted: Mon Nov 16, 2009 11:56 pm
by emichan
skills that go down flash black instead of white
it also does that when things go down because you're out of HP
I don't know about the rest

Posted: Tue Nov 17, 2009 12:02 am
by Aletea
A manual will probably come around eventually; if nothing else, fans will wind up creating lists of tricks and how to get certain things. The game did just come out, after all.

I can't really answer any of the questions, except I could suggest a reason for the second one. Raising stats isn't really all that important, unless it's related to what you want your character to achieve; if you want to see an ending that involves one of those other jobs, you work those jobs. Of course, if you just want to raise particular skills (or get gold) to achieve something else, then you probably wouldn't work those others too much. :)

Posted: Tue Nov 17, 2009 12:20 am
by perch
If you're looking for jobs to raise taming there are two I've found.

Spoilers:

One is in your home town with the farmer and the other is to the east at the tower in the desert babysitting. They're both low paying however.


As for Frontier jobs there are two that don't decrease skills.

Spoilers:

Foraging with Betty and working for the Blacksmith. So does doing Lumber work for the miner I believe (not 100% sure though). Going hunting with Helena shouldn't raise your sin more than 10 points I believe, though it does lower your taming skill, but raises your attack ability.

As for the dungeons and generating sin.

Major spoilers for locations and order I do them.

I usually do the dungeon to the north of the capital first (the cold one) and then the dungeon to the south of my home town (the sewer). I've managed to do them while still being a bit of a jill of all trades and spending my gold on taking attack/defend classes and magic classes. If I can manage it in one gameplay I then do the dungeon to the north of the frontier town (the lava one) and leave the dungeon that is south of the tower in the desert for last though the Lava Dungeon is usually harder for me.

I also usually craft my own equipment if I can squeeze in a high enough skill because I can make stronger gear that way rather than hoping for a good drop in one of the dungeons.

Also if you have a high enough attack/defense you can just "spook" the enemies/critters that would sin you into running away and not build sin.

Re: Nice game and question about taming, manual, and dungeon

Posted: Tue Nov 17, 2009 1:00 am
by Yuki
Amaranth wrote: Second:
Regarding #1, I don't understand the choice of making the moderately paying jobs in the outpost have penalties, while the smith's jobs both pay better and increase all stats involved.
The stat increases aren't that significant. You have to do them a lot to get even a slight increase.

Posted: Tue Nov 17, 2009 1:56 am
by Amaranth
Good points all. About the hunter, though.. the aim being to complete the archery contest and get a commission, and assuming it is taming you need to ride, the only job that increases attack also decreases taming, which makes it ... challenging.

I did get through the riding part just now, though, so you don't exactly need a LOT of taming if you are good at archery. But I do need more than 105 attack to hit the fifth ring, apparently. :)

@Perch:
Our experience is the same, with one exception, then. :)
I found the lava dungeon quite impossible. First thing I met there crushed me so completely there was no question of going back there.(Automaton?).

Posted: Tue Nov 17, 2009 7:52 am
by WodashGSJ
I'm not sure how much this applies to Kingdoms, but in the previous Cute Knight game, how easy to learn a particular skill depended more than you'd expect on its related stat. If you had high strength, it was easy to learn attack, while luck controlled defense. The stat for taming would presumably be Charm. Have you got a decent score in that? If not, perhaps try taking some classes and see if it helps.

Posted: Wed Nov 18, 2009 7:39 am
by Amaranth
Wodas, that's a rather important point and one that came into dramatic effect on my current play.

Basically, I increased str and sta to 140-150 while luck was still at or near starting level.

Some classes in fighting later and I had 140 weapon skill and around 40 defence. I had taken a few jobs with the hunter (Which increase attack but not defence, but that doesn't cause such a big increase.

So the stat definitely has a significant influence.

I got a tip from the astronomer that I should either tend animals or get a pet to increase taming. PET? I thought.
(Well, actually she said 'I should get a pet or tend animals before practicing on a baby'. I can kind of see her point in that....).

Anyway, I prefer to just play and see where I end up rather than go trying to maximize things singlemindedly, but it's still nice to know how things work, to some extent. :)

Posted: Wed Nov 18, 2009 1:33 pm
by gladi
Bright day
Ad 3) Dungeons have potnetionaly the best day/profit ratio. It is hard to make more than 300 golds a day unless you go to a dungeon.

Posted: Fri Nov 20, 2009 11:44 pm
by gladi
What do Jobs do?

Taken from save few days before my char's 21st birthday I went home and slept to end. Exhibit 1: Control Sample 1 Vlasta the Sleepy Entrepreur

Vlasta
Strength 149.04 Mind 209.37
Stamina 137.13 Luck 128.72
Charm 146.87

Cook 13 Tame 5.95
Art 312.30 Craft 282.16

Attack 5.20 Defense 0.20
Magic 583.03

6563 Gold
25 XP
0 Sin Total
150 Dream

Candlemaker 10
Entrepreneur 131.26
Conqueror 0
Selfish 0
Priest -50
Mystic 0
Wylde 1
Caravaner 0
Dressmaker 78.79
Toymaker 0
Inventor 101.89
Prospector -50
Acrobat 41.62
Healer -76.50
Archivist 24.26
Housewife -116.29
Mercenary -10
Singing Star 87.07
Illusionist 125.37
Swindler 0
Paladin 0

Exhibit 2 Vlasta the Museum Guide Entrepreneur (+3 mind +18g)
Vlasta
Strength 149.04 Mind 212.87
Stamina 137.48 Luck 128.72
Charm 146.87

Cook 13 Tame 5.95
Art 312.30 Craft 282.16

Attack 5.20 Defense 0.20
Magic 583.03

6584 Gold
25 XP
0 Sin Total
150 Dream

Candlemaker 10
Entrepreneur 131.68
Conqueror 0
Selfish 0
Priest -50
Mystic 0
Wylde 1
Caravaner 0
Dressmaker 78.79
Toymaker 0
Inventor 102.03
Prospector -50
Acrobat 41.62
Healer -76.11
Archivist 25.65
Housewife -116.29
Mercenary -10
Singing Star 87.07
Illusionist 125.37
Swindler 0
Paladin 0

Exhibit 3a Vlasta the Unsucessful Astronomer Illusionist (+4 mind -420g)
Vlasta
Strength 149.04 Mind 213.70
Stamina 137.13 Luck 128.72
Charm 146.87

Cook 13 Tame 5.95
Art 312.30 Craft 282.16

Attack 5.20 Defense 0.20
Magic 583.03

6143 Gold
25 XP
0 Sin Total
147.10 Dream

Candlemaker 10
Entrepreneur 122.86
Conqueror 0
Selfish 0
Priest -50
Mystic 0
Wylde 1
Caravaner 0
Dressmaker 78.79
Toymaker 0
Inventor 102.07
Prospector -50
Acrobat 41.62
Healer -76.02
Archivist 24.74
Housewife -114.84
Mercenary -10
Singing Star 87.07
Illusionist 125.37
Swindler 0
Paladin 0

Exhibit 3b Vlasta the Sucessful Astronomer Illusionist (+17mind -420g)
Vlasta
Strength 149.04 Mind 226.10
Stamina 137.13 Luck 128.72
Charm 146.87

Cook 13 Tame 5.95
Art 312.30 Craft 282.16

Attack 5.20 Defense 0.20
Magic 583.03

6143 Gold
25 XP
0 Sin Total
149.55 Dream

Candlemaker 10
Entrepreneur 122.86
Conqueror 0
Selfish 0
Priest -50
Mystic 0
Wylde 1
Caravaner 0
Dressmaker 78.79
Toymaker 0
Inventor 102.56
Prospector -50
Acrobat 41.62
Healer -74.64
Archivist 26.12
Housewife -116.06
Mercenary -10
Singing Star 87.07
Illusionist 125.37
Swindler 0
Paladin 0

Analyzes, once I am not sleeping.