Ending Variations

In this sequel to Cute Knight, you have the whole kingdom to explore, and many secrets to find...
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Nurse Evil
Posts: 4
Joined: Sat Mar 30, 2013 11:03 am

Ending Variations

#1 Post by Nurse Evil » Tue May 07, 2013 5:42 am

I know that number of the endings have variations and I was curious on how to get them. In case you're wondering, here's the ones that have them.

Queen (4)
Innkeeper (4)
Blacksmith (8)
Prime Minister (2)
Adventurer (2)
Royal Chef (4)
Captain (4)
Paladin (2)
Swindler (3)
Illusionist (2)
Star (2)
Guard (2)
Housewife (4)
Government (5)
Healer (2)
Acrobat (2)
Prospector (2)
Inventor (6)
Toymaker (2)
Dressmaker (2)
Caravan (2)
Wild (8)
Bishop/Priest (2)
Selfish (3)
Conqueror (2)
Merchant (7)
Entrepreneur (7)
Candlemaker (3)
Partners (2)
Pirate (2)

Posts: 99
Joined: Fri Jul 03, 2009 11:44 pm

#2 Post by biscuit » Wed May 08, 2013 1:53 am

A couple of the ones I've discovered have endings that are based on your skills or sin.
Spoiler examples:

Example: getting the Innkeeper ending with high sin makes your marriage unhappy and your Cute Knight will likely end up being unfaithful. Based on skills, it also comments on how you contribute to running the inn (ex: high cooking means you are the inn's cook, while high defense means you're the bouncer, if I recall correctly.

Other example: I have gotten the entrepreneur ending, and while I don't think I've gotten ALL endings, it varies based on your highest skill; you may be an entrepreneurial baker vs dress maker! Or merchant, or other things...

Really, I have yet to touch on the majority of the endings though.

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