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Any chance of an XNA Xbox 360 port?

Posted: Sun Aug 30, 2009 8:07 pm
by Mr. Domino
Just curious if Hanako has any interest in bringing its games to consoles. I stumbled upon Science Girls while looking for 360 stuff at Amazon.

Posted: Sun Aug 30, 2009 10:33 pm
by hanako
... I don't think we're *opposed* to console ports, but we don't have a console devkit or relationship with any console publishers. So it's not very likely.

Posted: Wed Sep 23, 2009 7:13 am
by Spiky Caterpillar
hanako wrote:... I don't think we're *opposed* to console ports, but we don't have a console devkit or relationship with any console publishers. So it's not very likely.
Well, if somebody gifts me with a devkit (or the modtoys necessary for homebrew development), I'll happily give it a try. :twisted: Don't know yet how practical actually getting it onto a console would be until I try, but the engine does run on PPC Macs...

A Maemo cellphone port's plausible (it runs in the emulator!), but I'm not sure how widespread maemo-based phones are and don't know any would-be testers with the right equipment.

Posted: Sat Dec 05, 2009 4:17 pm
by tamda
Ohhh if you do I could so see it becoming the next Braid!

Braid stormed the console indie world, and Science girls has a lot of the same feel!

Plus X-box isn't as crapy to indie dev teams as Wii and Sony often are.