Any chance of an XNA Xbox 360 port?

A fast-paced, light-hearted RPG where schoolgirls save the world from aliens.

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Mr. Domino
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Any chance of an XNA Xbox 360 port?

#1 Postby Mr. Domino » Sun Aug 30, 2009 8:07 pm

Just curious if Hanako has any interest in bringing its games to consoles. I stumbled upon Science Girls while looking for 360 stuff at Amazon.

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hanako
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#2 Postby hanako » Sun Aug 30, 2009 10:33 pm

... I don't think we're *opposed* to console ports, but we don't have a console devkit or relationship with any console publishers. So it's not very likely.

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#3 Postby Spiky Caterpillar » Wed Sep 23, 2009 7:13 am

hanako wrote:... I don't think we're *opposed* to console ports, but we don't have a console devkit or relationship with any console publishers. So it's not very likely.


Well, if somebody gifts me with a devkit (or the modtoys necessary for homebrew development), I'll happily give it a try. :twisted: Don't know yet how practical actually getting it onto a console would be until I try, but the engine does run on PPC Macs...

A Maemo cellphone port's plausible (it runs in the emulator!), but I'm not sure how widespread maemo-based phones are and don't know any would-be testers with the right equipment.

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tamda
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#4 Postby tamda » Sat Dec 05, 2009 4:17 pm

Ohhh if you do I could so see it becoming the next Braid!

Braid stormed the console indie world, and Science girls has a lot of the same feel!

Plus X-box isn't as crapy to indie dev teams as Wii and Sony often are.
Why oh why do I spend so much time on life sims?
....
Oh, cause they're cute.
And fun. Oh, and oh yeah, I have no life besides work and games. Ahh.
....
It explains so much!


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