Search found 51 matches

by Rhidian
Sat Jun 09, 2012 1:30 pm
Forum: Horse Hall
Topic: Python Console on Steam?
Replies: 5
Views: 3786

There's a console on the non-Steam version? :shock:

If it's anything like LLTQ's console, it would be really nifty... but I don't feel like paying for the game again.
by Rhidian
Sat Jun 09, 2012 4:46 am
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 13185

Well, I've updated the Big List of Skill Checks (by Week) up through Week 10. No fatal skill checks yet, but I will probably miss some later on since I'm purposely passing all the checks (and being friendly with everyone) as I progress on this skill-check-playthrough.
by Rhidian
Sat Jun 09, 2012 4:34 am
Forum: Long Live The Queen
Topic: forum avatars now up
Replies: 11
Views: 5864

Hopefully more people will have avatars now :)

That said, I'll stick with my current avatar because it comes from one of my favorite games ever 8)

I wonder if anyone knows who it is?
by Rhidian
Sat Jun 09, 2012 1:02 am
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 13185

@Rhidian I've started making my own list of events by week. How about we create a wiki so that we can collectively build that "detailed walkthrough" (for lack of a better name that'd come to mind at such a late hour)? I think 'detailed walkthrough' is the wrong word to use here... Myself, I don't w...
by Rhidian
Fri Jun 08, 2012 11:21 pm
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 13185

After my 20th playthrough i started compiling a list to get to specific endings, however i dont have your technical knowhow so i had to go through trial and errors, which could result in backtracking SEVERAL weeks just to pass ONE skill test >.< Including the events on how you use your "intrigue", ...
by Rhidian
Fri Jun 08, 2012 8:35 pm
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 13185

As useful as a big list can be, it *would* be a lot more useful if they were further organized, wouldn't it? I suppose an ongoing project that everyone can contribute to is seeing which skill check goes with which week. Note: This list doesn't say which choice requires which check (nor is it taking ...
by Rhidian
Fri Jun 08, 2012 8:00 pm
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 13185

The list is ordered alphabetically by skill name (and for multiple checks at the same time, the first skill on the left). It would take at least 9001 times more effort to figure out what value each skill check in a given week needs by myself (and due to diverging story paths and skill checks as well...
by Rhidian
Fri Jun 08, 2012 4:44 am
Forum: Long Live The Queen
Topic: Questions (filling out checklist after completing game)
Replies: 14
Views: 7390

Spoilers 8) How to team up with other Lumen: There is a Lumen you can recruit to your cause at the Week 17 Ball, provided that you have sufficient Sense Magic. How to get to the Kraken: You need the Lumen above to be recruited, as well as not having Julliane in the dungeon. Sometime before the battl...
by Rhidian
Thu Jun 07, 2012 2:31 pm
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 13188

Well, Injured isn't really a controllable mood, so it's fine if it's not on the table. It only gives pentalties, in any case. There's also the Neutral mood, but that's simply 0 bonuses/penalties to everything Edit: After checking it out with the console, it seems Injured, whenever it occurs, applies...
by Rhidian
Thu Jun 07, 2012 1:49 pm
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 13188

Here is what should be the correct list, at least according to the functions the game uses to modify the stats... How strange... There are clearly moods that impact skills very negatively (at least -2 if not -3), but that doesn't appear in your list... How come? Because I don't try out my observati...
by Rhidian
Thu Jun 07, 2012 12:58 pm
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 13188

Here is what should be the correct list, at least according to the functions the game uses to modify the stats... Injured Penalty: Agility, Weapons, Athletics, Animal Handling Afraid Bonus: Faith, Agility Afraid Penalty: Royal Demeanor, Weapons, Military, Intrigue Pressured Bonus: Athletics, Faith P...
by Rhidian
Thu Jun 07, 2012 4:54 am
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 13185

Just updated the list with what are probably the last additions that I make myself. Feel free to post any updates/corrections into this thread.
by Rhidian
Thu Jun 07, 2012 12:51 am
Forum: Long Live The Queen
Topic: Cheat codes
Replies: 16
Views: 12202

I finally figured out how to output the values of different variables (amongst other things), but unfortunately it is the first thing that I have found that can crash the game if inputted incorrectly. If you are a person with 'technical knowhow' and are interested in how to output values onto the s...
by Rhidian
Wed Jun 06, 2012 9:26 pm
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 13185

I didn't do trial and error, nor did I use the debugging console (though I do know various things about it). Rather, I applied my 'technical knowhow' to find it out (as Hanako termed it in that other thread 8) ).

Like many things, it's straightforward (though tedious) if you know where to look.
by Rhidian
Wed Jun 06, 2012 9:09 pm
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 13185

Big List of Skill Check Values (spoilers)

Ever wonder how much of a skill you need to pass a given check? Want to know what value to train up your skills to get the maximum benefit (potentially)? If so, check out this big list of skill check values below. Here's a general rundown of what the skill groups are used for: Really, it's all about...