Search found 408 matches

by Spiky Caterpillar
Sat Feb 27, 2010 7:28 pm
Forum: Science Girls!
Topic: Crashed when i finished fighting treeman
Replies: 5
Views: 3842

Yep - that's why there were two versions of this patch. You want http://spikycaterpillar.dreamhosters.com/patches/reflexive/game.rpyc (which defines Spratling in game.rpyc) - 1.2.17 defines Spratling in a different file so that I can make them jump up and down. (Alternatively, if you want the jumpin...
by Spiky Caterpillar
Fri Feb 19, 2010 11:25 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 14842

And bumping to announce that we need fullbuild alpha testers now.
by Spiky Caterpillar
Fri Feb 19, 2010 6:20 am
Forum: Science Girls!
Topic: Crashed when i finished fighting treeman
Replies: 5
Views: 3842

http://spikycaterpillar.dreamhosters.co ... /game.rpyc will fix the problem if you're currently running Science Girls 1.2.17 (and may work for lower versions, but is not guaranteed - back up first!)[/url]
by Spiky Caterpillar
Fri Feb 19, 2010 5:56 am
Forum: Science Girls!
Topic: Crashed when i finished fighting treeman
Replies: 5
Views: 3842

A patch for the Reflexive version of the game is up at
http://spikycaterpillar.dreamhosters.co ... /game.rpyc

To use it, download it and replace your existing game.rpyc - and let us know if there are any problems!
by Spiky Caterpillar
Fri Feb 19, 2010 5:40 am
Forum: Science Girls!
Topic: Crashed when i finished fighting treeman
Replies: 5
Views: 3842

Thanks for catching that one - it looks like it triggered when an unconscious character leveled up from finishers used before she was knocked out. I'll have patches out shortly.
by Spiky Caterpillar
Sun Feb 14, 2010 11:02 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 14842

Updated - the new one is built with Ren'Py, so it ships with its own python. (It would have been up yesterday, but I wound up having to figure out how to use MMX to get some of the graphic effects working right in 32-bit.)
by Spiky Caterpillar
Sat Feb 13, 2010 10:31 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 14842

What distribution, CPU type, and Python version (python --version should tell you) are you running? It was built on 2.5;

Code: Select all

python2.5 rungm6.pyc
may make it work. If not, I'll be putting together a Renpy-encapsulated build that should come with all the dependencies shortly.
by Spiky Caterpillar
Fri Feb 12, 2010 1:13 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 14842

Beta test of Cute Knight Kingdom for Linux and Mac

The latest beta tests are up for download from http://spikycaterpillar.dreamhosters.com/beta/ The Linux build should run on both x86 and x86-64 distributions (if you have 32-bit binary compatibility). It requires 24/32 bit color to display correctly - I'm not sure if 16-bit displays are widespread e...
by Spiky Caterpillar
Tue Feb 09, 2010 10:04 pm
Forum: Science Girls!
Topic: Bug In Game
Replies: 5
Views: 3878

Thanks - unfortunately, I still can't reproduce the bug even with the save. Did the workaround patch work?
by Spiky Caterpillar
Mon Feb 08, 2010 9:10 pm
Forum: Science Girls!
Topic: Bug In Game
Replies: 5
Views: 3878

Upload your closest savegames to the Mindworms to http://spikycaterpillar.dreamhosters.com/savegame-upload.html and I'll see if I can figure it out. I've got a possible workaround at http://spikycaterpillar.dreamhosters.com/patches/1.2.17/enginepatch.rpyc - to use it, back up your current Science Gi...
by Spiky Caterpillar
Mon Feb 08, 2010 7:12 pm
Forum: Science Girls!
Topic: Bug In Game
Replies: 5
Views: 3878

Odd - I can't reproduce the bug on my test environments, and that's a mandatory combat, so I'd expect to have gotten other reports of it by now. What version of Windows are you using? Does it happen every time you enter the mindworm combat or only some of the time? Does it happen immediately, or onl...
by Spiky Caterpillar
Wed Feb 03, 2010 9:40 pm
Forum: Science Girls!
Topic: Stuck Inside The School
Replies: 2
Views: 4408

The Gertigator was in the school entrance - now that you've beaten it, you can go outside. (If you already went outside and are now looking for supplies, they're in the 3rd-floor storeroom.) (Select to view the hint.)
by Spiky Caterpillar
Wed Jan 13, 2010 3:07 pm
Forum: Science Girls!
Topic: Cheats
Replies: 5
Views: 5250

Yes, there are editing functions. (A word of warning: back up your savegames before playing with them. And back up the entire game if you're going to edit maps. Also, the editing functions are intended primarily for debugging. They may do weird things or have strange bugs, and I don't guarantee that...
by Spiky Caterpillar
Wed Sep 23, 2009 7:13 am
Forum: Science Girls!
Topic: Any chance of an XNA Xbox 360 port?
Replies: 3
Views: 3683

... I don't think we're *opposed* to console ports, but we don't have a console devkit or relationship with any console publishers. So it's not very likely. Well, if somebody gifts me with a devkit (or the modtoys necessary for homebrew development), I'll happily give it a try. :twisted: Don't know...
by Spiky Caterpillar
Wed Sep 23, 2009 7:02 am
Forum: Science Girls!
Topic: Bug? Playing in School
Replies: 6
Views: 5531

Oops - it looks like I wasn't clearing the battle victory label after the Scurrying Slirrup was defeated, so fighting something else in the same room would crash. Was the room you beat the Scurrying Slirrup in room 108? (If not, then I've fixed the wrong bug.) I've updated the fix at http://spikycat...