Search found 417 matches

by Spiky Caterpillar
Sat May 01, 2010 9:02 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Ah, it's hardcoding library paths (AND I was stupid and failed to put SDL_gfx in the actual distribution). 0.9.29 should change the error yet again - or maybe even actually work. *crosses fingers*
by Spiky Caterpillar
Sat May 01, 2010 3:02 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

I've tried linking it with yet another set of options for 0.9.27. If that doesn't work, the output of otool -L CuteKnightKingdom.app/Contents/Resources/autorun/game/fasttint* should tell me something about why it's failing. (And if it fails with a different error message, otool -L for both 0.9.25/.2...
by Spiky Caterpillar
Thu Apr 29, 2010 11:11 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Hm. I'm not sure why it's failing to find _PyType_GenericNew in Ren'Py's Python; I've compiled a couple new builds (0.9.26-twolevel and -flat) with different options for the intel fasttint to see if either of those will work.
by Spiky Caterpillar
Thu Apr 29, 2010 2:59 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Here's the new and improved error message from running 0.9.24 on an Intel Mac under Leopard. Hope it helps! It does; 0.9.25.1 might work (or might show a different bug, depending). Edit: Do you prefer to have the tracebacks posted here, or sent by email? These things get very bulky if posted in a f...
by Spiky Caterpillar
Thu Apr 29, 2010 12:26 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

0.9.24 should fix the Linux crash bugs and hopefully give the right error message when it crashes on Intel Macs (the error loading fasttint_i586.so occurs because it was falling back to loading the i586 Linux lib if it couldn't load the correct fasttint - which doesn't give the information I need to...
by Spiky Caterpillar
Tue Apr 27, 2010 1:00 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Thanks! Deborah not showing up while the PC is there is not being changed at this point in time (we have a reason, really!), but the big pathfinding bug should be fixed in the demos I uploaded today, along with the interminable blank screen before the loading screen. (Of course, while uploading the ...
by Spiky Caterpillar
Thu Apr 22, 2010 3:09 am
Forum: Science Girls!
Topic: Cheats
Replies: 5
Views: 5797

Leveling up is slightly complicated, since it's handled in the battle victory code. If you want to get the same exact results as leveling up normally, you'll have to do something like leader.combatant.xp=99 just before a battle, so the victory will take her over the next-level threshhold - but it's ...
by Spiky Caterpillar
Sat Mar 06, 2010 10:07 am
Forum: Science Girls!
Topic: Cheats
Replies: 5
Views: 5797

i like those cheats.. i tried experimenting with the inventory cheat and i got several items .. could you post all the acquirable items in the game.. by the way.. I LOVE THE GAME!! :D :D :D Thanks! *flattered* :oops: The item list is (I might have missed something, but I think this is complete) Sta...
by Spiky Caterpillar
Tue Mar 02, 2010 11:54 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Thanks for the detailed bug report! There's a new demo (0.8.13) up for download that should fix the bugs you reported (along with a few others). (Oh, and now that I have enough coffee in me to think, maybe I should actually link to the new demo dir: http://spikycaterpillar.dreamhosters.com/alpha/ )
by Spiky Caterpillar
Sat Feb 27, 2010 7:28 pm
Forum: Science Girls!
Topic: Crashed when i finished fighting treeman
Replies: 5
Views: 4377

Yep - that's why there were two versions of this patch. You want http://spikycaterpillar.dreamhosters.com/patches/reflexive/game.rpyc (which defines Spratling in game.rpyc) - 1.2.17 defines Spratling in a different file so that I can make them jump up and down. (Alternatively, if you want the jumpin...
by Spiky Caterpillar
Fri Feb 19, 2010 11:25 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

And bumping to announce that we need fullbuild alpha testers now.
by Spiky Caterpillar
Fri Feb 19, 2010 6:20 am
Forum: Science Girls!
Topic: Crashed when i finished fighting treeman
Replies: 5
Views: 4377

http://spikycaterpillar.dreamhosters.co ... /game.rpyc will fix the problem if you're currently running Science Girls 1.2.17 (and may work for lower versions, but is not guaranteed - back up first!)[/url]
by Spiky Caterpillar
Fri Feb 19, 2010 5:56 am
Forum: Science Girls!
Topic: Crashed when i finished fighting treeman
Replies: 5
Views: 4377

A patch for the Reflexive version of the game is up at
http://spikycaterpillar.dreamhosters.co ... /game.rpyc

To use it, download it and replace your existing game.rpyc - and let us know if there are any problems!
by Spiky Caterpillar
Fri Feb 19, 2010 5:40 am
Forum: Science Girls!
Topic: Crashed when i finished fighting treeman
Replies: 5
Views: 4377

Thanks for catching that one - it looks like it triggered when an unconscious character leveled up from finishers used before she was knocked out. I'll have patches out shortly.
by Spiky Caterpillar
Sun Feb 14, 2010 11:02 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Updated - the new one is built with Ren'Py, so it ships with its own python. (It would have been up yesterday, but I wound up having to figure out how to use MMX to get some of the graphic effects working right in 32-bit.)