Search found 417 matches

by Spiky Caterpillar
Tue Jun 01, 2010 11:44 am
Forum: Hanako Games Announcements
Topic: Traveling
Replies: 4
Views: 4046

*looks for a safe place to hide the matches*

Oh, I know, under the gasoline can!
by Spiky Caterpillar
Tue Jun 01, 2010 11:40 am
Forum: Science Girls!
Topic: Help with Alien World Map (spoilers)
Replies: 8
Views: 6817

There's a new path out over by the broken dam.
by Spiky Caterpillar
Fri May 28, 2010 4:42 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Far too much digging around in strange and mind-devouring APIs later, I *think* I've gotten the pathfinding bug fixed (as of 0.9.81). The fix may slightly increase latency if you try to move while you're already moving, but should sort itself out more cleanly. (Also, there's now more bounds checking...
by Spiky Caterpillar
Tue May 25, 2010 7:09 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Argh! Gods below, that pathfinding bug is determined to sneak back into the code.

I *think* I've squashed this incarnation as of 0.9.79. Hopefully it won't find a new way to manifest.
by Spiky Caterpillar
Tue May 25, 2010 7:03 am
Forum: Date Warp
Topic: Early release
Replies: 10
Views: 6766

I'm quite pleased to see people enjoying the game! And I'll be adding a CG gallery in the next update (not sure exactly when that will be yet, but Soon!)
by Spiky Caterpillar
Mon May 24, 2010 4:25 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

I tried the alpha demo and that worked. The beta mac demo didn't open up. That should be fixed as of 0.9.78.1 - I'd forgotten to add the new source file to the intel mac build script. Linux version 0.9.76.1 (demo) and 0.9.75 (fullbuild): Settng the game speed to fast, your character still walks at ...
by Spiky Caterpillar
Tue May 18, 2010 7:19 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Hm. I suspect it's a bug in the version of the webbrowser module that ships with Ren'Py and/or its interaction with Arch's firefox package, then. What does

Code: Select all

import webbrowser
print dir(webbrowser.get())
output?
by Spiky Caterpillar
Sat May 15, 2010 8:10 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Also, what does

Code: Select all

import os
print os.environ['BROWSER']
output?
by Spiky Caterpillar
Sat May 15, 2010 8:05 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Hm, I'm not sure why it's trying to open a local file instead of the URL, and I can't reproduce it on my main box (64-bit Debian). You're still on 32-bit Arch? What web browser (and version) is it trying to load the links in? Does it behave differently if the browser was already running when the 'bu...
by Spiky Caterpillar
Thu May 13, 2010 4:29 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

The Alaric/Alana bug is intended behaviour (at least for now); the other bugs have been fixed as of 0.9.50. The gallery report was particularly helpful, as that bug also manifested in a few other places in much more subtle and difficult-to-debug ways.
by Spiky Caterpillar
Mon May 10, 2010 9:33 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Excellent. There are still a few known bugs (and undoubtably some unknown ones), but I *think* (well, okay, hope!) it's now close enough to completion to move into beta next time I fix something. Soooo... if you've already bought Cute Knight Kingdom from Hanako, PM me your receipt and whether you wa...
by Spiky Caterpillar
Thu May 06, 2010 3:16 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

The empty box is fixed as of 0.9.37.
by Spiky Caterpillar
Wed May 05, 2010 6:24 am
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

The endings are supposed to be missing from the demo; the cooking should now work (and has been fixed as of 0.9.36, along with the crash on non-ascii characters in the debug console.)
by Spiky Caterpillar
Tue May 04, 2010 11:45 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Trazoi: There was one crash without an error trace the first time I tried casting a spell in battle, but that crash doesn't seem to be repeatable; every other time I've tried to cast a spell it has worked fine. Did it give you an Apple crash message or just quit? I haven't been able to reproduce th...
by Spiky Caterpillar
Sun May 02, 2010 11:53 pm
Forum: Cute Knight Kingdom
Topic: Beta test of Cute Knight Kingdom for Linux and Mac
Replies: 57
Views: 17080

Okay, there's a new build up which fixes the ability to save before starting and creates the correct save directory. (And also applies the absolute library path fix to PPC, so it should work on PPCs that aren't the one I'm using.) Thanks!