Search found 19 matches

by Atarun
Tue Jun 26, 2012 6:30 pm
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 10974

Re: Thank you

Thanks Atarun and Rhidian :D You're very welcome. :) I hope you won't mind that I used it in my program as reference, mainly for personal use, and I also decided to integrate it with my excel worksheet, the values will change depending on the chosen class. :) I don't mind at all! I'm happy it was u...
by Atarun
Sun Jun 10, 2012 7:30 pm
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 10974

RedSocialKnight wrote:Nothing gives a bonus to economics! I'll never get that printing press!
It does take 3 weeks to get... I'm not sure what good it is, technically. ^^'
RedSocialKnight wrote:Thanks for the research, I'm going to keep this open as I play.
You're very welcome. :D
I never play without it at hand, myself. ;)
by Atarun
Sat Jun 09, 2012 10:25 am
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 11338

I think 'detailed walkthrough' is the wrong word to use here... Myself, I don't want to be walking any player through the game (telling them what classes to take, which options to do, etc etc), since that removes too much of the fun (in my opinion). I limit myself to just giving information on what...
by Atarun
Sat Jun 09, 2012 10:19 am
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 10974

Muse wrote:Thank you so much! That table is very useful!
You're very welcome. :D
by Atarun
Fri Jun 08, 2012 11:28 pm
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 11338

@Rhidian
I've started making my own list of events by week. How about we create a wiki so that we can collectively build that "detailed walkthrough" (for lack of a better name that'd come to mind at such a late hour)?
by Atarun
Fri Jun 08, 2012 5:00 pm
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 11338

The very first Compusure check is missing. When there's a snake at your feet and you try to stand still, 10 in Composure is enough, so I assume the skill check is Composure >= 10.
by Atarun
Fri Jun 08, 2012 4:24 pm
Forum: Long Live The Queen
Topic: Great game
Replies: 5
Views: 2390

-too scripted. There is a lot of dialogue that you skip when you play the game for the n-th time, and sometimes you pass over unread dialogue because you don't expect to have a skill check there. Er... I don't get it. For me scripted means an event unfolds the same way whatever you do, so it's the ...
by Atarun
Fri Jun 08, 2012 4:17 pm
Forum: Long Live The Queen
Topic: so hard to play (request for mood viewer on weekend)
Replies: 16
Views: 6823

Beta patch 1.0.6 now has a big honking MOOD button on the weekend activity screen. I'm not sure I like having it be so pink and demanding of clicking. Pondered making it a darker "current mood" button which can be clicked on for the full mood... except that the "current mood" display is not usually...
by Atarun
Thu Jun 07, 2012 2:33 pm
Forum: Long Live The Queen
Topic: so hard to play (request for mood viewer on weekend)
Replies: 16
Views: 6823

@gronk I don't think it'd make the game easier, just more practical. And there are two HUGE differences between mood and skills: - Skills do not change right before the activity choice, whereas mood may. - Activities impact mood directly and skills indirectly. Chances are you already know what mood ...
by Atarun
Thu Jun 07, 2012 2:24 pm
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 10974

Because I don't try out my observations in the game to see if they hold up :| It seems I misread the functions... the groupings are correct (in terms of penalties and bonuses), but there was no mention of the magnitude, so I just assumed it was 1. I see. I fixed the table so that it matches your li...
by Atarun
Thu Jun 07, 2012 1:23 pm
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 10974

Rhidian wrote:Here is what should be the correct list, at least according to the functions the game uses to modify the stats...
How strange... There are clearly moods that impact skills very negatively (at least -2 if not -3), but that doesn't appear in your list... How come?
by Atarun
Thu Jun 07, 2012 5:07 am
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 10974

@Ladymakaze I haven't had a chance to use Climbing yet. XD If you send me a log where you got the Injured status, I'll add it to the table. ;) @FantasyFan You're very welcome. And you're not alone in wondering how the hell you managed/avoided something on one playthrough. XD Reminds me of fighting g...
by Atarun
Wed Jun 06, 2012 9:15 pm
Forum: Long Live The Queen
Topic: Big List of Skill Check Values (spoilers)
Replies: 18
Views: 11338

That is one impressive list!

What's your technique to figure thresholds out? Trial and error?
Or did you figure out appropriate debugging console codes? ^^
by Atarun
Wed Jun 06, 2012 9:00 pm
Forum: Long Live The Queen
Topic: Finished + Tips (skill spoilers)
Replies: 5
Views: 4012

Re: Finished + Tips (skill spoilers)

Finished the game on first try. :D With or without backtracking? You do advise to save all the time so as to allow backtrack as far as needed, that's why I'm asking. That and sheer curiosity. :wink: As for the lists that can be found in the forum, were you talking about my Moods Impact table and th...
by Atarun
Wed Jun 06, 2012 8:53 pm
Forum: Long Live The Queen
Topic: so hard to play (request for mood viewer on weekend)
Replies: 16
Views: 6823

Actually it is quite easy to see the mood at the weekend. Easy as in "easy to figure out", yes. But it's impractical and a pain in the neck. :roll: By the same reasoning, you might argue that there shouldn't be a Mood screen at all. It is, after all, quite easy to calculate the mood levels from fee...