Search found 51 matches

by Rhidian
Thu Jul 18, 2013 12:42 am
Forum: Horse Hall
Topic: Python Console Codes
Replies: 2
Views: 4191

Python Console Codes

Long ago in another game by Hanako (LLTQ), I figured out what all of the console codes and shared the most useful ones with others (before any were publicly released on the forums by Hanako :P ). With my discovery of the Python console now existing on the Steam version, I have once again made myself...
by Rhidian
Sat Oct 27, 2012 4:26 pm
Forum: Long Live The Queen
Topic: Debug Codes
Replies: 43
Views: 58780

I was just figuring you wanted to post the codes for modifying the hidden stats :P Speaking of Hidden Stats: commoner_approval noble_approval cruelty lassi Cruelty normally goes 0-10 I think there is some stuff that affects army strength as well, but I'm not completely confident about them yet sinc...
by Rhidian
Sat Oct 27, 2012 5:13 am
Forum: Long Live The Queen
Topic: Debug Codes
Replies: 43
Views: 58780

Fair enough. The remaining code in that last post should allow the sufficiently interested to discover the gateway codes, since it is basically what I used. Let's see... looking at my old PM's, here's a few codes that I passed out a while back that aren't included in the first post of this topic: To...
by Rhidian
Sat Oct 27, 2012 5:00 am
Forum: Long Live The Queen
Topic: Debug Codes
Replies: 43
Views: 58780

Given that you already have the most-useful-for-an-average-player codes covered, I was thinking of the codes that might be of interest to someone like me (ie wanting to explore the depths of the console). Something possibly fun to play around with: moodbubble(str('Long Live the Queen')) Always inclu...
by Rhidian
Sat Oct 27, 2012 3:14 am
Forum: Long Live The Queen
Topic: Debug Codes
Replies: 43
Views: 58780

I go away for a few months, and come back to find that the codes can be posted publicly :D Shame to see that my legacy hasn't lived on though... my Big Lists are most likely outdated, and my cursory glance over the forums indicates no one else has really taken up the work. That said, when you say "t...
by Rhidian
Mon Jul 09, 2012 4:11 pm
Forum: Long Live The Queen
Topic: (old) code requests
Replies: 185
Views: 55671

A lot of people are wanting cheats, which makes me glad I stopped handing them out when I did 8)

Well done Hanako :D
Though at this rate it seems that I will be the only other person who knows what all of the debugger codes are.

Works for me 8)
by Rhidian
Wed Jun 27, 2012 6:46 pm
Forum: Long Live The Queen
Topic: Mood Management (Weekend Activities)
Replies: 5
Views: 4457

If you know the following information: Elodie's current mood values at the beginning How Elodie's mood will change each week based on choices Which moods you want on which week Then it's possible to figure out what weekend events you would have to do 8) I've incorporated those into the program, whic...
by Rhidian
Wed Jun 27, 2012 2:20 pm
Forum: Long Live The Queen
Topic: Mood Management (Weekend Activities)
Replies: 5
Views: 4457

That's true. Hopefully with the source code for a basic mood path finding program, the program-savvy folks will be able to use this any number of times that they want, or maybe even improve upon it :) With regards to incorporating the mood-changing events, it should be (somewhat) straightforward if ...
by Rhidian
Tue Jun 26, 2012 7:13 pm
Forum: Long Live The Queen
Topic: Mood Management (Weekend Activities)
Replies: 5
Views: 4457

No one has PM'd me, which means no one is really interested in finding out the various mood paths. But for those who are interested about what I made, here is the source code (in Java) 8) public class moodNode { static int[] attend = {0,-1,-2,1}; static int[] explore = {-1,0,0,-1}; static int[] tomb...
by Rhidian
Tue Jun 26, 2012 6:51 pm
Forum: Long Live The Queen
Topic: Moods Impact
Replies: 21
Views: 10797

You know, I don't think you really need to include "Injured" (at least, not with the other moods), since it's a special thing. I'm still not sure where it comes up (if at all).
by Rhidian
Tue Jun 26, 2012 2:50 pm
Forum: Long Live The Queen
Topic: Queen's Future Diary
Replies: 3
Views: 2623

If you play nice with folks (with a generous helping of social skills), it's possible to prevent assassination attempts from occurring. As for managing moods, I've made a small program that can help list which series of events lead to a given mood, but the problem with it is that there are mood chan...
by Rhidian
Tue Jun 26, 2012 2:10 pm
Forum: Long Live The Queen
Topic: LLTQ Wiki
Replies: 9
Views: 4488

I don't think it's a good idea to make the Reader do more work than necessary (in this case, remembering which flags link to what events). Good programming practice is to make it as simple as possible for the end user. As for how to go about this... I had an idea. Essentially, the plotline of LLTQ i...
by Rhidian
Mon Jun 25, 2012 8:17 pm
Forum: Long Live The Queen
Topic: LLTQ Wiki
Replies: 9
Views: 4488

As a Wikia newbie, I have just discovered that Templates can be made to help standardize the input/output of various things.

After I familiarize myself with how the Template syntax/functions work, I'll hopefully come up with good things that everyone can use to contribute to the wiki 8)
by Rhidian
Mon Jun 25, 2012 1:54 pm
Forum: Long Live The Queen
Topic: LLTQ Wiki
Replies: 9
Views: 4488

The problem is with the later weeks. Though a lot of the events (and choices) are available no matter which path you take, there are quite a few options that require something happening beforehand. How should we show these?
by Rhidian
Sun Jun 24, 2012 10:18 pm
Forum: Long Live The Queen
Topic: LLTQ Wiki
Replies: 9
Views: 4488

When it's on the internet, nothing is a secret 8)

I've tried adding some pages for weeks 1-3, but I seem to have a low decoration skill :(

Honestly, I'm not sure what to put into the wiki (or rather, how to put useful information)