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Ah well, I haven't started writing the puzzles yet. I am still working on the plot and in the middle of figuring out the plot. I was merely wondering what I should do if I decide to insert puzzles. Thank you very much for your help though. I'll post again if I need further assistance ^^.
I haven't tried calling in C++ codes, but I do see that Ren'Py has a "Language" function. I could switch to a different language while supporting the simple Ren'Py codes at the same time. So I assumed I should be able to spontaneously add in C++ in the C++ language mode without disrupting all my Ren...
^^ Thank you. However Ren'Py does allow combinations of different types of programming languages (I tried using Ren'Py language and C++ at the same time, which worked), which is rather convenient. Would you mind telling me what programming language you used? I assumed that attaching the puzzles will...
Excuse the double posting. Another question is that what type of code should I use if I want to add values to a game, such as this: There are two choices. If I pick choice 1, the "friendliness" with this person will go up by one. If I pick choice 2, the value will go down one instead. In the end, if...
Hi, I'm planning on making a game somehow similar to Fatal Hearts (out of boredom). Are there any softwares that could make the construction of puzzles easier like Ren'Py does for visual novels, or do I have to program them all (an idea that does not look very appealing)?
Thanks in advance.
Thanks in advance.
- Sat Mar 22, 2008 5:43 pm
- Forum: Fatal Hearts
- Topic: Puzzles - what do you like?
- Replies: 3
- Views: 2228
(Wave) I'm new XD! Yes, puzzle games are indeed fun. However the plot of Fatal Hearts is a bit grim for me. The puzzles... well, puzzles are meant to puzzle people, and I think Fatal Hearts did a good job with that. More puzzles like Fatal Hearts would be great! I do agree with above - a lighter plo...