That's alright.
Thank you for the feedback you provided. Literally every single word anyone says about it helps me to understand where I am and where I need to be.
Search found 4 matches
- Sun Nov 24, 2013 11:32 pm
- Forum: Make your Own Games!
- Topic: Writing Combat Scenes
- Replies: 6
- Views: 3807
- Sun Nov 24, 2013 8:17 am
- Forum: Make your Own Games!
- Topic: Writing Combat Scenes
- Replies: 6
- Views: 3807
Re: Writing Combat Scenes
I agree completely about combat-as-filler. Using combat as filler leads to emotionally dead fights, which undermine the impact of the fights that would actually matter. I already have a sort of soft time limit on my turns: if the number for your action comes up and you don't say anything, it passes ...
- Sat Nov 23, 2013 8:11 am
- Forum: Make your Own Games!
- Topic: Writing Combat Scenes
- Replies: 6
- Views: 3807
Re: Writing Combat Scenes
So the way the What and How get told depends on the Why and the Who and the When. That makes a lot of sense and I feel silly for needing to be told that, but it does help. Thank you. The answer isn't quite so easy for me to implement as I was hoping, but nothing ever is. Now that I have an answer, I...
- Thu Nov 21, 2013 5:55 am
- Forum: Make your Own Games!
- Topic: Writing Combat Scenes
- Replies: 6
- Views: 3807
Writing Combat Scenes
I have an odd question for all you writers out here: What do you think about when writing a combat scene? I know that the actual answer is going to be specific to the characters and context of the scene. I'm not looking for help writing a combat scene per-se, but for references about what the experi...